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Resource Remover

Mod

by IAFEnvoy

Prevent specific resources in resource packs and data packs from being loaded by the game.

Type

Mod

CurseForge Downloads

202

CurseForge ID

1515884

Last Updated

Sep 19, 2026

Description

Resource Remover

A lightweight mod that prevents selected resource files from being loaded by the game. You configure which resources to block using two plain-text matcher files:

  • ./config/resource_remover/assets.txt — used for client resources (textures, models, sounds, lang, etc.)
  • ./config/resource_remover/data.txt — used for server/data resources (recipes, tags, loot tables, datapacks, etc.)

If a matcher file is missing or unreadable the mod will create an empty file automatically.

This mod is useful for:

  • Cannot fully remove a resource file or annoying about loading errors when override with a blank file.
  • Modpack developers who want to disable specific resources from mods without needing to create a full resource pack / data pack.

How it works

  • The mod wraps each resource with a filter that checks resource identifiers (ResourceLocation.toString()) against the matchers.
  • When a resource matches a rule the mod prevents it from being returned to the game (and logs a short info message).
  • Matching is applied separately for client assets (pack type CLIENT_RESOURCES → assets.txt) and server data (pack type SERVER_DATA → data.txt).

Matcher rules and syntax

  • Each non-empty line in assets.txt / data.txt is treated as a single rule. Blank lines and fully blank/whitespace-only lines are ignored.
  • Lines starting with # are treated as comments and ignored.
  • The implementation supports three rule modes (determined automatically):
    1. Regular expression: if the line contains regex metacharacters (one of . + ? | ( ) <input disabled="disabled" type="checkbox" /> ^ $ \ ) it will be treated as a Java regular expression and matched against the whole resource string.
    2. Wildcard: if the rule contains * and no other regex meta characters, it will act as a simple wildcard where * matches any sequence of characters.
    3. Exact match: otherwise the rule is treated as an exact full-string match.

Examples

  • Resource identifiers are compared using their string form (for example minecraft:models/block/dirt or mymod:textures/gui/button.png). Use the examples below as guidance:

Client (assets.txt) examples

# block models minecraft:models/block/* # specific texture my_mod:textures/gui/button.png # regex example: any PNG under any namespace ending with _icon.png .*_icon\.png$

Server/data (data.txt) examples

# all recipes in a namespace my_mod:recipes/* # exact datapack root file (if needed) somepack:pack.mcmeta

Notes on matching behavior

  • A rule that contains any regex metacharacter is compiled as a full Java regex and matched against the whole resource string (Pattern.matches semantics used internally).
  • A rule with * but no other meta characters is translated to a wildcard (so mod:models/*/block becomes a regex equivalent to ^mod:models/.*/block$).
  • If a rule is an invalid regex it will be treated as an exact literal match as a fallback.

Troubleshooting

If your matchers do not appear to take effect, ensure:

  • Your patterns match the full ResourceLocation string form (namespace:path + path parts). Try a more general wildcard like * to verify the system is filtering.
  • Check the game log for Prevented loading of resource messages to confirm matches.

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Similar Mods

Included in Modpacks (1)

External Resources