Fastvancements Forked
Modby VFS_STUDIOS
Fastvancements is a server-side performance mod that optimizes Minecraft's advancement-trigger system, dramatically reducing the overhead of inventory, item, and player-location advancement checks. This is a NeoForge 1.21.1 port of the original mod.
Type
Mod
CurseForge Downloads
353
CurseForge ID
1635252
Last Updated
Sep 26, 2026
Description
Fastvancements speeds up several of vanilla's most expensive advancement triggers by short-circuiting redundant checks before they ever reach the full predicate evaluation:
- Inventory change trigger — skips re-evaluating listeners when an item stack change doesn't cross any threshold an active advancement actually cares about, and uses a reverse item index so listeners are only tested against items they could possibly match.
- Item predicates — caches whether a predicate has any "complex" constraints (data components, sub-predicates) so simple item/count checks can bypass the full test path entirely.
- Player location/tick triggers — configurable tick-skipping so expensive per-tick checks (biome, dimension, structure, light level, etc.) don't run on every single tick for every player.
All optimizations are config-gated and designed to be behavior-identical to vanilla — advancements still unlock exactly when they should, just with far less server overhead on large playerbases or advancement-heavy modpacks.
This is a community port to NeoForge 1.21.1, rebuilt against the current data-component-based advancement API (ItemPredicate, DataComponentPredicate, etc.) introduced in 1.20.5+.
The differences from the 1.20.1 version are minimal. It has mainly been updated to work with NeoForge 1.21.1.
Credits: All credit for the original concept, design, and implementation goes to Misanthropy, the original author of Fastvancements. This release is a version-port of their work, not a new mod.
Recommended Gear
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