Recycler Scrap
Modby apollook
Turn unwanted items into Scrap with a fast, data‑driven Recycler block; fully configurable via TOML and datapacks, with tag‑ and item‑based rules and optional TACZ support.
Type
Mod
CurseForge Downloads
7,219
CurseForge ID
1373808
Last Updated
Sep 26, 2026
Description
Recycler — data‑driven economy foundation for your modpack
Turn unwanted items into Scrap with a fast, focused Recycler block. Fully data‑driven via TOML and datapacks, with tag‑ and item‑based rules and optional TACZ coverage. Designed to be the backbone of your modpack’s economy: simple loop, clear feedback, and values you can rebalance without recompiling.
Key Features
- Recycler block: five input slots, five output slots, FE/RF power usage, visible progress bar, and ambient particles for clear feedback
- Scrap currency: lightweight item you can sink or reward anywhere in your progression
- Flexible config (TOML): allow by item and by tag; set fixed amounts or random ranges (lo..hi) per item or per tag
- Datapack support: ship defaults with data/recycler/recycler/scrap_values.json (number or {min,max}) for per‑world tuning and quick /reload iteration
- Scales with tags: cover entire families (e.g., tools, weapons) without enumerating every ID, then override a few standouts by item
- Optional TACZ compatibility: cover weapons through item allows or tag rules without bespoke patches
Why it fits modpacks
- Economy backbone: clear loop (items → Scrap) that is easy to explain and adopt
- Externalized balance: tweak numbers in configs/datapacks; no code changes or new binaries
- Scales safely: use tag defaults for a stable baseline; refine outliers by item
- Low cognitive load: minimal friction for players and maintainers alike
Getting Started
- Drop the .jar into mods/ (Forge 1.20.x)
- Place the Recycler, power it with FE/RF, insert items, collect Scrap
- On first run, edit config/recycler-common.toml:
- item_allow: list of allowed items
- tag_allow: list of allowed tags
- item_overrides: fixed values (n) or ranges lo..hi per item
- tag_defaults: fixed values (n) or ranges lo..hi per tag
Data‑driven Balance
- Start broad with tags: define your baseline in tag_defaults
- Refine with item overrides: adjust outliers that are too strong/weak
- Split scope: keep global policy in TOML and per‑world tweaks in a datapack
Datapack Overrides (per world)
- Path: data/recycler/recycler/scrap_values.json
- Accepts either a number or an object {min,max}
- Example:
- Use /reload to iterate quickly in SSP/servers
Block Details
- 5 input slots, 5 output slots
- Consumes FE/RF during operation
- Visible progress and ambient particles for at‑a‑glance status
Compatibility
- TACZ (optional): supported via item/tag rules; no dedicated patches required
- Plays nicely with content/progression mods since values are externalized and reloadable
Requirements
- Forge 1.20.x
License
- MIT — straightforward redistribution and modpack inclusion
FAQ
- Do I need an economy plugin? No. Scrap is the built‑in currency loop
- Can I adjust values per world? Yes, via the datapack JSON and /reload
- How do I make exceptions? Use item_overrides in TOML or per‑item entries in the datapack JSON
- Performance considerations? Lightweight, focused design; all balancing is data‑driven
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
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Screenshots
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