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Item Coating

Mod

by UtherHel

A mod that allows applying potion effects to weapons, tools, and armor. Effects trigger on attack, block break, or when taking damage.

Type

Mod

CurseForge Downloads

7,876

CurseForge ID

1472302

Last Updated

Sep 26, 2026

Description

Item Coating

A mod that allows applying potion effects to weapons, tools, and armor. Effects trigger on attack, block break, or when taking damage.

Key Features

  • Apply Coatings: Craft item + potion OR grab potion and right-click item in inventory
  • Remove Coatings: Grab milk bucket and right-click item to remove all coatings
  • Three Item Types: Weapons (apply on attack), Tools (apply on block break with Inversion), Armor (apply when taking damage)
  • Two Effect Types: Time-based (expire by timer) or Hit-based (expire after N hits for instant effects ≤1s)
  • Extend Effects: Reapply same effect to extend (time-based: full/1/4 duration, hit-based: +1 hit)
  • Loot Coatings: 8% chance for items in loot chests to spawn with coatings (1% chance for Coating Curse instead)
  • Better Combat Support: Works with dual wield and offhand attacks

Enchantments

Enchantment Max Level Effect Coating Capacity III +1 coating slot per level (base 1, max 4) Coating Preservation V Extends duration: +5s + 20% × 2 × level (time) or +1 + 2 × level hits Coating Potency III +1 effect level per enchantment level Coating Curse I Prevents applying coatings (curse) Curse of Inversion I Inverts effect application (extremely rare treasure) Curse of Permanence I Makes coatings infinite and unremovable (extremely rare treasure)

Item Types

Weapons

  • Trigger: On attack
  • Target: Enemy receives effect
  • With Inversion: Wielder receives effect

Tools

  • Trigger: On block break (requires Inversion curse)
  • Target: Player receives effect (only with Inversion)
  • Without Inversion: No effect (blocks can't receive effects)
  • Note: Axes are treated as weapons, not tools

Armor

  • Trigger: When taking damage
  • Target: Attacker receives effect
  • With Inversion: Wearer receives effect
  • Full Set Mode: Optional config to require all 4 pieces with same effect

Curses

Curse of Inversion

  • Effect: Inverts who receives the coating effect
    • Weapons: Effects apply to wielder instead of target
    • Tools: Effects apply to player when breaking blocks
    • Armor: Effects apply to wearer instead of attacker
  • Rarity: Extremely rare (1% of normal curse chance)

Curse of Permanence

  • Effect: Coatings become infinite and cannot be removed
    • Coatings never expire (no duration/hit countdown)
    • Milk bucket cannot remove coatings
    • Can still add new coatings if capacity allows
  • Rarity: Extremely rare (1% of normal curse chance)

Visual Effects

  • Particles: Colored particles around coated items (configurable)
  • Tooltip: Real-time timer/hit counter, effect icons, Shift for descriptions

How It Works

Applying Coatings

  1. Crafting: Item + potion(s) → coated item + empty bottles
  2. Quick Apply: Grab potion → right-click item → instant coating
  3. Works in any inventory: Player, chest, shulker box, etc.

Mechanics

  • Time-based (>1s potions): Shows "Poison II (1:23)", expires by timer
  • Hit-based (≤1s potions): Shows "Strength II (3 hits)", expires per use
  • On Trigger:
    • Weapons: Applies effect for 3s (time) or 1s (hit) on attack
    • Tools: Applies effect for 1s (time) or 1s (hit) on block break (with Inversion)
    • Armor: Applies effect for 3s (time) or 1s (hit) when taking damage
  • Extension:
    • Time-based: Same level = full duration, different level = 1/4 duration
    • Hit-based: +1 hit per potion (regardless of level)

Armor Full Set Mode

Optional config setting armorCoating.requireFullSet:

  • Disabled (default): Each armor piece works independently
  • Enabled: Effects only apply if all 4 pieces have the same effect

Configuration

Fully customizable via config/itemcoating/itemcoating.toml:

Loot Settings[loot] coatingChance = 0.08 # 8% chance for coating/curse curseChance = 0.01 # 1% chance for curse instead of coating minAmplifier = 0 maxAmplifier = 1 effectBlacklist = ["minecraft:bad_omen"] Weapon Coating Settings[coating] effectBlacklist = ["minecraft:bad_omen"] weaponBlacklist = [] appliedEffectDurationHitBased = 1.0 # seconds appliedEffectDurationTimeBased = 3.0 # seconds Tool Coating Settings[toolCoating] enabled = true applyOnBlockBreak = true effectBlacklist = ["minecraft:bad_omen"] toolBlacklist = [] appliedEffectDurationHitBased = 1.0 # seconds appliedEffectDurationTimeBased = 3.0 # seconds Armor Coating Settings[armorCoating] requireFullSet = false effectBlacklist = ["minecraft:bad_omen"] armorBlacklist = [] appliedEffectDurationHitBased = 1.0 # seconds appliedEffectDurationTimeBased = 3.0 # seconds Particle Settings[particles] enable = true interval = 8 # ticks between particles spread = 0.2 velocity = 0.01 showInOffhand = true cycleColors = true Enchantment Settings[enchantments.capacity] enabled = true maxLevel = 3 slotsFormula = "1 + {level}" minPower = 1 maxPower = 51 availableInBooks = true availableInTable = true [enchantments.inversion] enabled = true minPower = 80 maxPower = 100 availableInBooks = false availableInTable = false lootChanceMultiplier = 0.01 # 100x rarer [enchantments.permanence] enabled = true minPower = 80 maxPower = 100 availableInBooks = false availableInTable = false lootChanceMultiplier = 0.01 # 100x rarer effectBlacklist = ["minecraft:instant_health", "minecraft:instant_damage"]

In-Game Configuration

  • Fabric: Access via Mod Menu
  • Forge: Access via mod configuration menu
  • Edit all settings without restarting the game
  • Requires Fzzy Config (included as dependency)

Compatibility

  • Minecraft: 1.20.1
  • Architectury: Cross-platform (Fabric & Forge)
  • Better Combat: Full dual wield and offhand support
  • Works with: Any mod using standard Minecraft potion effects

Related Mods

Alternative Implementations

If you're looking for similar functionality, check out:

  • Coated Blades – A datapack/mod for Minecraft 1.21+ with comparable coating mechanics

License

This mod is licensed under MIT License.

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Screenshots

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Included in Modpacks (1)

External Resources