Modscraper Modscraper Minecraft
Class Enhancement logo

Class Enhancement

Mod

by Misanthropy

Extremely lightweight class mod with super flexible configuration!

Type

Mod

CurseForge Downloads

91,108

CurseForge ID

1460324

Last Updated

Jun 11, 2026

Description

Class Enhancement

Class Enhancement introduces an extremely flexible, configuration-driven class system. It allows you to implement custom classes with deep mod support with ton of other features!

 

Features


- Smooth GUI -
A clean, responsive interface for class selection. 



- How does Classes work? -

Modpack developers can assign:
- Starter items
- Attributes (buffs & debuffs)
- Commands (for pehkui etc)
- Color codes for texts (ex: &6This will be a orange text&r - &aThis will be green&r)

!- Configuration -!

Nearly everything in this mod is customizable, allowing modpack developers to do anything they want!

Tutorial on how to do custom classes:

1. Find config file. | class_enhancement.toml
2. Find [custom_classes] segment.
3. Configure! In here we can use 100 pre-existing custom classes, we just gotta customize them to our liking!
(Don't forget to set the custom class limit)

Example:

[custom_classes.custom_0] #Unique internal ID. Leave empty to disable. | Needs to be assigned, otherwise the class is basically disabled. id = ""
#Display name shown in GUI. name = "New Class" #Lore text shown in the panel. description = "A custom path." #Cosmetic stat summary lines. stats = ["&a+20% Speed", "&c-2 Health"] #Mechanical modifiers. attributes = [] #Main hand item. main_hand = "" #Off hand item. off_hand = "" #Armor items. armor = [] #Starting items. items = [] #Commands to execute when this class is selected. Use %player% for player name. commands = []   Here's a quick tutorial on how commands work:

How to assign commands

Command Syntax Rules

DO:

  • Write commands without the / prefix
  • Use %player% placeholder for player names
  • Test commands manually first (with / in chat)
  • Use multiple commands for complex setups

DON'T:

  • Include / at the start of commands
  • Hardcode player names
  • Forget to test commands manually first
  • Use client-side only commands

Quick Examples

Basic Size Modification (Pehkui)

[classes.tank] commands = ["scale set %player% 1.5"]

Multiple Commands

[classes.warrior] commands = [ "effect give %player% minecraft:strength infinite 0 true", "attribute %player% minecraft:generic.attack_damage base set 3.0" ]

Complex Setup

[custom_classes.custom_0] id = "assassin" commands = [ "scale set %player% 0.75", "effect give %player% minecraft:speed infinite 1 true", "attribute %player% minecraft:generic.movement_speed base set 0.12" ]

 

Size Mods (Pehkui, Chiseled Me, etc.)

# Make bigger commands = ["scale set %player% 2.0"] # Make smaller commands = ["scale set %player% 0.5"]

Permanent Effects

# No particle effects (true at end) commands = ["effect give %player% minecraft:night_vision infinite 0 true"] # With particles (false at end) commands = ["effect give %player% minecraft:speed infinite 1 false"]

Attributes

# Set base value commands = ["attribute %player% minecraft:generic.max_health base set 30.0"] # Step height (climb blocks) commands = ["attribute %player% minecraft:generic.step_height base set 1.5"] # Knockback resistance commands = ["attribute %player% minecraft:generic.knockback_resistance base set 0.5"]

Teleportation

# Teleport + set spawn commands = [ "tp %player% 100 64 200", "spawnpoint %player% 100 64 200" ]

Teams

# Join a team commands = ["team join meowmeow %player%"]

Items

# Give items commands = [ "give %player% minecraft:diamond_sword 1", "give %player% minecraft:golden_apple 5" ]

Titles

# Show title commands = [ "title %player% title {\"text\":\"WARRIOR\",\"color\":\"gold\",\"bold\":true}", "title %player% subtitle {\"text\":\"Strength and Honor\",\"color\":\"yellow\"}" ]

 

Order: Commands execute in sequence

commands = [ "tp %player% 0 100 0", # Teleport first "scale set %player% 2.0" # Then scale ]

Useful Commands Reference

Vanilla Minecraft

  • effect give %player% <effect> <duration> <amplifier> <hideParticles>
  • attribute %player% <attribute> base set <value>
  • tp %player% <x> <y> <z>
  • spawnpoint %player% <x> <y> <z>
  • give %player% <item> <count>
  • title %player% title <json>
  • playsound <sound> master %player% ~ ~ ~ <volume> <pitch>

Common Attributes

  • minecraft:generic.max_health - Health (default: 20.0)
  • minecraft:generic.movement_speed - Speed (default: 0.1)
  • minecraft:generic.attack_damage - Damage (default: 1.0)
  • minecraft:generic.knockback_resistance - Resistance (0.0-1.0)
  • minecraft:generic.step_height - Block climb (default: 0.6)

Popular Mods

  • Pehkui: scale set %player% <value>
  • Origins: origin set %player% <origin>
  • Vampirism: vampirism level %player% <level> (I don't quite remember this one)
  • (Check your mod's docs for exact commands)

Remember!! No "/" prefix in config

  Here's a quick tutorial on how language files for this mod work:

 

How to Translate Custom Classes

Option 1: The Easy Way (No Lang File Needed)

In your CommonConfig.toml:

[custom_classes.custom_0] id = "pyromancer" name = "Pyromancer" description = "Master of the flame."

Option 2: The Multi-Language Way (Using Translation Keys)

Step 1: In your CommonConfig.toml: as u can see, you enter the custom class title on the config thing and u can translate it like this:

[custom_classes.custom_0] id = "pyromancer" name = "class.myserver.pyro.name" description = "class.myserver.pyro.desc"

Step 2: In your en_us.json: Add those exact keys to your language file.

{ "class.myserver.pyro.name": "Pyromancer", "class.myserver.pyro.desc": "Master of the flame." }

Step 3: In your es_es.json (Spanish):

{ "class.myserver.pyro.name": "Piromántico", "class.myserver.pyro.desc": "Maestro de la llama." }

Summary

Just type the names and descriptions directly into the CommonConfig.toml. The mod will display exactly what you type.

For multiple languages: Put a custom.key in the config, and put the actual text inside your .json language files.

 

 

- Cross Compatibility -

Made to work with Difficulty Enhancement!

This mod provides a cross compatibility with Difficulty Enhancement mod. Both mods work perfectly fine together and i even suggest you to use them together!

You can use this mod in your modpack freely.

Similar Mods

Included in Modpacks

External Resources