Class Enhancement
Modby Misanthropy
Custom Classes • Smooth Interface • Mod Compatibility • Integrated with Difficulty Enhancement
Type
Mod
CurseForge Downloads
67,422
CurseForge ID
1460324
Last Updated
Apr 13, 2026
Description
Class Enhancement
Class Enhancement introduces an extremely flexible, configuration-driven class system. It allows you to implement custom classes with deep mod support with ton of other features!
Features
⭐- Smooth GUI -⭐
A clean, responsive interface for class selection.

⭐- How does Classes work? -⭐
Modpack developers can assign:
- Starter items
- Attributes (buffs & debuffs)
- Commands (for pehkui etc)
- Color codes for texts (ex: &6This will be a orange text&r - &aThis will be green&r)
!- Configuration -!
Nearly everything in this mod is customizable, allowing modpack developers to do anything they want!
Tutorial on how to do custom classes:
1. Find config file. | class_enhancement.toml
2. Find [custom_classes] segment.
3. Configure! In here we can use 100 pre-existing custom classes, we just gotta customize them to our liking!
(Don't forget to set the custom class limit)
Example:
[custom_classes.custom_0] #Unique internal ID. Leave empty to disable. | Needs to be assigned, otherwise the class is basically disabled. id = ""#Display name shown in GUI. name = "New Class" #Lore text shown in the panel. description = "A custom path." #Cosmetic stat summary lines. stats = ["&a+20% Speed", "&c-2 Health"] #Mechanical modifiers. attributes = [] #Main hand item. main_hand = "" #Off hand item. off_hand = "" #Armor items. armor = [] #Starting items. items = [] #Commands to execute when this class is selected. Use %player% for player name. commands = [] Here's a quick tutorial on how commands work:
Command System - Quick Reference Guide
🔧 Command Syntax Rules
✅ DO:
- Write commands without the / prefix
- Use %player% placeholder for player names
- Test commands manually first (with / in chat)
- Use multiple commands for complex setups
❌ DON'T:
- Include / at the start of commands
- Hardcode player names
- Forget to test commands manually first
- Use client-side only commands
📝 Quick Examples
Basic Size Modification (Pehkui)
[classes.tank] commands = ["scale set %player% 1.5"]Multiple Commands
[classes.warrior] commands = [ "effect give %player% minecraft:strength infinite 0 true", "attribute %player% minecraft:generic.attack_damage base set 3.0" ]Complex Setup
[custom_classes.custom_0] id = "assassin" commands = [ "scale set %player% 0.75", "effect give %player% minecraft:speed infinite 1 true", "attribute %player% minecraft:generic.movement_speed base set 0.12" ]Size Mods (Pehkui, Chiseled Me, etc.)
# Make bigger commands = ["scale set %player% 2.0"] # Make smaller commands = ["scale set %player% 0.5"]Permanent Effects
# No particle effects (true at end) commands = ["effect give %player% minecraft:night_vision infinite 0 true"] # With particles (false at end) commands = ["effect give %player% minecraft:speed infinite 1 false"]Attributes
# Set base value commands = ["attribute %player% minecraft:generic.max_health base set 30.0"] # Step height (climb blocks) commands = ["attribute %player% minecraft:generic.step_height base set 1.5"] # Knockback resistance commands = ["attribute %player% minecraft:generic.knockback_resistance base set 0.5"]Teleportation
# Teleport + set spawn commands = [ "tp %player% 100 64 200", "spawnpoint %player% 100 64 200" ]Teams
# Join a team commands = ["team join warriors %player%"]Items
# Give items commands = [ "give %player% minecraft:diamond_sword 1", "give %player% minecraft:golden_apple 5" ]Titles
# Show title commands = [ "title %player% title {\"text\":\"WARRIOR\",\"color\":\"gold\",\"bold\":true}", "title %player% subtitle {\"text\":\"Strength and Honor\",\"color\":\"yellow\"}" ]-
Order Matters: Commands execute in sequence
commands = [ "tp %player% 0 100 0", # Teleport first "scale set %player% 2.0" # Then scale ]
📚 Useful Commands Reference
Vanilla Minecraft
- effect give %player% <effect> <duration> <amplifier> <hideParticles>
- attribute %player% <attribute> base set <value>
- tp %player% <x> <y> <z>
- spawnpoint %player% <x> <y> <z>
- give %player% <item> <count>
- title %player% title <json>
- playsound <sound> master %player% ~ ~ ~ <volume> <pitch>
Common Attributes
- minecraft:generic.max_health - Health (default: 20.0)
- minecraft:generic.movement_speed - Speed (default: 0.1)
- minecraft:generic.attack_damage - Damage (default: 1.0)
- minecraft:generic.knockback_resistance - Resistance (0.0-1.0)
- minecraft:generic.step_height - Block climb (default: 0.6)
Popular Mods
- Pehkui: scale set %player% <value>
- Origins: origin set %player% <origin>
- Vampirism: vampirism level %player% <level>
- (Check your mod's docs for exact commands)
Remember: No / prefix in config, but use it when testing manually!
⭐- Cross Compatibility -⭐
Made to work with Difficulty Enhancement!
This mod provides a cross compatibility with Difficulty Enhancement mod. Both mods work perfectly fine together and i even suggest you to use them together!
You can use this mod in your modpack freely.
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