[TaCZ] Villager Guard Gunners
Modby GamerGaming_
Allows Guard Villagers to use TaCZ firearms with tactical combat, ammunition management, and configurable ally protection.
Type
Mod
CurseForge Downloads
6,459
CurseForge ID
1671325
Last Updated
Sep 28, 2026
Description
Villager Guard Gunners
Villager Guard Gunners is an add-on for Guard Villagers and Timeless and Classics Zero (TaCZ) that lets guards use TaCZ guns. It also adds configurable combat behavior, squad commands, patrol routes, ammo resupply, and medical care.
You can equip guards through their inventory, adjust their orders, and assign them to squads. Village Armories and Quartermasters provide supplies, while medic guards can treat injured allies. Optional building packs add regional defense buildings to newly generated villages.
TLDR: My initial intention for developing this mod was to deal with the issue of powerful mobs from my modpack wiping out all of the villages. This it my attempt at finding a way to balance this without making it too overpowered.
Features
- TaCZ guns and combat: Guards can use pistols, SMGs, rifles, shotguns, sniper rifles, machine guns, and launchers. They aim, fire, reload, and adjust their movement to the gun they carry. They use TaCZ gun attachments, sounds, and effects. Guards avoid firing through protected allies, and their explosions preserve blocks by default. Guards with empty or unusable guns seek safer positions and can withdraw when injured or overwhelmed.
- Ammo and backup sidearms: Each guard has three dedicated ammo slots for loose ammo and ammo boxes. Equip a backup pistol for situations where the primary gun is empty, restricted by orders, or unsafe to use. Guards can also collect nearby dropped ammo and share spare loose ammo with guards who need it.
- Guard Orders and squads: Choose rules of engagement, tactics, movement, firing range, and explosive permission for individual guards. Copy behavior with an Orders Ledger, or use a Squad Command Ledger to organize squads, create saved patrol routes, and issue Rally, Defend, Hold, Focus Target, Fall Back, and Resume Orders commands.
- Village Armories and Quartermasters: Store ammo in craftable Village Armories with hopper, pipe, comparator, and squad-access support. Stock a Quartermaster station and let an adult unemployed villager claim it. Guards you enroll can visit during work hours to restock supplies or maintain a selected equipment loadout. Existing gear stays protected unless you allow replacement, and linked Armories provide additional ammo.
- Medic guards and casualty recovery: Give a guard medical supplies and enable Medic Duty to treat nearby injured allies. Medical Retreat lets wounded guards seek help. With optional downed guards enabled, one dose stabilizes a casualty and another revives them. Enable cot care to let medics carry casualties to Recovery Cots for faster treatment and rest. Emergency treatment away from a cot takes longer under the default settings.
- Village staffing and automatic patrols: Optional initial guard counts scale with village size. Automatic patrols rotate guards through village areas and resume after interruptions such as combat. Both features support ordinary villages without Village Defense Buildings. Initial staffing affects newly generated villages; deaths don't trigger replacement guards.
- Natural gun loadouts: Newly generated guards can receive guns and matching ammo based on difficulty. Server settings and datapacks control the available loadouts, their chances, and nearby automatic-gunner limits. Guard counts and automatic gun loadouts have separate settings.
- Village Watchtowers and Defense Buildings: Standalone Village Watchtowers can generate with guard squads and stocked Armories. You can also enable Barracks, Village Armories, Sentry Posts, integrated Watchtowers, and Training Yards in newly generated villages. Bells, threats, and raids change village readiness, while guards can take sentry, drill, overwatch, and muster duties.
- Status and settings: The guard inventory explains conditions such as empty ammo, reloading, blocked shots, and medical or supply shortages. Configure combat, supplies, medical care, and village features through Fzzy Config, with tooltips explaining the settings.
Getting Started
- Install the mod and its required dependencies on both client and server.
- Create a guard through normal Guard Villagers gameplay.
- Open its inventory, equip a TaCZ gun, and add compatible ammo.
- Adjust Guard Orders or add a sidearm, squad, or Village Armory.
- For medical care, stock a guard's medical pouch and enable Medic Duty. For Quartermaster service, stock a staffed station and opt the guard into Restock or Loadout service.
Optional Village Building Packs
Optional companion datapacks add larger, furnished defense buildings with materials and layouts suited to each village region. Layouts include courtyard Barracks, supply yards, roadside shelters, gatehouse lookouts, and Training Yards.
Each download includes all five building families: Barracks, Village Armories, Sentry Posts, Village Watchtowers, and Training Yards, with two layouts per family in each supported region.
- Vanilla Village Buildings — Plains, Desert, Savanna, Taiga, and Snowy designs. Also supports the vanilla village replacements used by Better Villages and Lios Overhauled Villages.
- CTOV Village Buildings — Designs for ChoiceTheorem's Overhauled Village: Plains, Desert, Taiga, Snowy Igloo, Swamp, and Jungle. Other CTOV themes aren't included.
- Moog's Missing Villages Buildings — Jungle and Swamp designs for Moog's Missing Villages.
- Tidal Towns Village Buildings — Deep-ocean designs for Tidal Towns settlements.
- Sky Villages Buildings — Buildings on railed floating islands for Sky Villages.
Install the matching village mod and its dependencies for each mod-specific pack. The Vanilla pack needs no additional village mod. You can combine packs for different village mods; use either the all-buildings pack or the individual family packs for the same village mod.
To enable the buildings:
- Close the world or stop the server, then put the selected ZIPs, still zipped, in the world's datapacks folder. For a new singleplayer world, use the creation screen's Data Packs option.
- Enable Village Defense Building generation in Fzzy Config. It starts disabled.
- Reopen the world or restart the server, then explore newly generated villages. /reload alone isn't enough. Existing villages aren't rebuilt.
On a dedicated server, install the ZIPs in the server world's datapacks folder. Joining players don't need local copies of the datapacks.
The base mod includes small built-in defense buildings; these packs are optional downloads for the larger regional designs. Large buildings need room and can be rare in crowded villages. Occasional awkward terrain placement is possible.
Servers and Modpacks
Downed guards, cot care and transport, size-based initial staffing, automatic village patrols, and Village Defense Building generation start disabled by default. Enable the features you want through Fzzy Config. Cot care requires Medical Treatment and Downed Guards; carrying also requires a supplied medic and a reachable Recovery Cot. Individual guards start with Medic Duty and Medical Retreat off.
Enabling buildings doesn't automatically enable size-based staffing or patrol coverage. Completed buildings don't replace killed guards, repair themselves, or refill supplies that players remove.
Datapacks can customize gun loadouts, guard roles, treatment supplies, Quartermaster equipment profiles, ally protection, village buildings, and starting stock. Operators can use /vgg commands to inspect guards and review village, squad, medical, and supply systems.
Requirements
- Minecraft: 1.20.1
- Forge: 47.4.10 or newer 47.x
- Java: 17
- Guard Villagers: 1.20.1-1.6.19
- Timeless and Classics Zero (TaCZ): 1.1.8-hotfix
- Fzzy Config: 0.7.6 for Minecraft 1.20.1
- Kotlin for Forge: 4.12.0
Install Villager Guard Gunners and all four required dependencies on both client and server.
Support
When reporting a problem, include your mod versions, relevant latest.log, TaCZ gun-pack list, and steps to reproduce it.
Villager Guard Gunners is an unofficial add-on for Guard Villagers and Timeless and Classics Zero. It isn't affiliated with or endorsed by either development team.
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
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