Lumiera
ModA cinematics and cutscene mod with powerful tools
Type
Mod
Modrinth Downloads
643
Modrinth ID
pKjISKyx
Last Updated
Oct 6, 2026
Description
Lumiera
Lumiera is a camera and cutscene tool for Minecraft. You build camera shots from keyframes on an in-game timeline, hang timed events like fades, sound, and screen shake off the path, and play the whole thing back from a key, a command, or a datapack.
It runs on Forge, Fabric, and NeoForge across three Minecraft versions, so a shot you build in one place works the same everywhere the mod is installed.
What you can do
- Drop camera keyframes as you fly around, then scrub the timeline and preview the result live.
- Choose how the camera moves between keyframes: straight lines, Catmull-Rom, Bezier with handles, cosine, or a stepped hold. Centripetal Catmull-Rom is the safe default; it won't loop on sharp turns.
- Set easing per segment. Plain ease in/out is there, along with quad, cubic, sine, expo, back, elastic, and bounce, all solved as real cubic-bezier curves.
- Animate field of view and roll per keyframe, bank into turns, or lock the aim onto an entity or a fixed point.
- Keep a per-world library of your paths and cutscenes to rename, duplicate, or delete.
Cutscene cues
A path can carry events that fire as it plays:
- Fades, colour-ramp veils, and letterbox bars
- On-screen text, action bar messages, and styled captions
- Sound and particle cues, placed in the world or pinned to the camera
- Screen shake with adjustable intensity, frequency, and decay
- Fog, vignette, and a smooth time-of-day ramp for mood
- Look-at, orbit, and offset moves layered on top of the path
- Expression-driven field of view, rotation, and position for handheld drift
- HUD hide, time-of-day lock, and a command run at any point on the timeline
On 1.21.1 and newer you can also stage actors: entities, players, items, blocks, armor stands, or particles. Each one gets its own pose keyframes and a track of timed actions like swinging, jumping, attacking, breaking a block, dying, or playing a sound.
Building a shot in-game
Open the timeline with G. Fly your camera into place and press = to drop a keyframe. Add a few more, scrub the timeline, and press ] to preview. Every key is listed under Controls and can be rebound:
- G timeline, . edit mode, , view mode
- = add keyframe, Delete remove, K duplicate
- [ play, ] preview, End reset, M library
Commands
Servers and command blocks get the same reach through /lumiera:
- /lumiera play <id> [speed] [targets] [center], where center is an entity or x y z
- /lumiera stop [target] and /lumiera reset [target]
- /lumiera list [saved|datapack] and /lumiera info <id>
- /lumiera delete <id> and /lumiera rename <id> <newId>
- /lumiera interpolation, /lumiera center, /lumiera reload
/lumiera cutscene play <id> [targets] plays a datapack cutscene, with stop, pause, resume, skip, and seek <tick> alongside it.
Datapacks
Ship cutscenes with a map by dropping JSON under data/<namespace>/cutscenes/:
{ "schema": 1, "id": "intro", "duration_ticks": 40, "fov": { "mode": "keyframed", "default": 90.0 }, "keyframes": [ { "time": 0.0, "pos": { "x": 0, "y": 65, "z": 0 }, "rot": { "yaw": 0, "pitch": 0 }, "fov": 90.0, "path_type": "linear" }, { "time": 2.0, "pos": { "x": 8, "y": 67, "z": 4 }, "rot": { "yaw": -30, "pitch": 10 }, "fov": 70.0, "path_type": "smooth" } ], "camera_position_mode": "absolute" }Camera paths under data/<namespace>/camera_paths/ take an events list for the cues above. Times can be given as tick, time, or at in seconds, and event types accept namespaced ids like lumiera:shake_camera.
Supported versions
- Minecraft 1.20.1 on Forge and Fabric
- Minecraft 1.21.1 on NeoForge and Fabric
- Minecraft 26.1 on NeoForge and Fabric
Actor staging is 1.21.1 and newer. The fog cue applies on NeoForge 1.21.1 for now; elsewhere it loads but has no effect. On-screen text and captions use EmbersTextAPI on the client.
For modders
Lumiera exposes a camera modifier API so other mods can drive the camera without fighting over it. Modifiers stack by priority on a separate background layer, so one mod's cutscene won't stomp another's. A small runtime API starts and stops cutscenes by id.
License
Lumiera is released under Ember's Modding Licence (EML) v1.2. See https://tysontheember.dev/modding-licence/. In short: use it and feature it freely, but don't rehost the files, fork it or use the code in your own projects without permission.
Compatibility
Mod Loaders
Game Versions
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
As an Amazon Associate I earn from qualifying purchases.
Similar Mods
ScytheMod
Adds some end-game scythes for pvp and surviving
Refield
A mutliloader 1.21 port of Field: breathes some new wind into the Banner system, adding new patterns, features, and remo...
Tom´s Mob Stopper
a mod to stop mobs from spawning from a user defined list of mobs.
Assassin's Legacy: Echoes Through Time
A Minecraft mod inspired by Assassin's Creed, bringing historical eras and parkour stealth gameplay into a modern-day st...
Full TabList
Increases the number of players displayed on the tablist from 80 to 200!
Minesura EP Scaling
Server-side EP gain scaling for Tensura: Reincarnated - keeps player progression balanced around the server's curve.