AntiqueAtlas - RecurrentComplex Compatability
Modby fonnymunkey
Adds the ability for RecurrentComplex structures to automatically be added to Antique Atlas's as a marker.
Description
This mod allows for structures generated by RecurrentComplex to automatically be added as a marker on AntiqueAtlas.
You must define what structures you want added as markers in the config. (aarcaddon.cfg)
If defining wasn't required, the atlas would get filled with markers from mazes, many village buildings, underground structures you may not want automatically registered, etc.
The format for the config is as follows:
structurename,alwaysvisible,markertype,labelname
structurename: The name of the structure, such as what its file is named. (Ex: DesertTempleSpecial, P_CultIsland, SeasonsGreenhouse)
alwaysvisible: Either true or false, whether you want the marker to be always visible, or only visible once the player discovers the chunk.
markertype: The type of marker, default marker names can be seen here: https://github.com/AntiqueAtlasTeam/AntiqueAtlas/wiki/API
labelname: The name you want the structure to be labeled as in the Atlas.
Some examples:
ThreeTowers,true,tower,Three Towers
SeasonsGreenhouse,false,village,Greenhouse
P_SpookyHouse,false,false,sword,Spooky House
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Recommended Gear
AffiliateHardware and extras that pair well with this mod.
LEGO Minecraft Set
Official sets that translate the building side of the game off-screen.
Minecraft Enderman Character Plush
Enderman plush toys, and a reliable gift for a younger player.
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