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Halloween Tonight

Modpack

by janewatsonwatson

Explore the autumn harvest season as the nights begin to fill with unusual happenings

Type

Modpack

CurseForge Downloads

2,078

CurseForge ID

1681951

Last Updated

Oct 10, 2026

Description

Title

 

The autumn air alternates between golden warm harvest days and chilly misty nights. 

Start this season in the early fall- set up your house, harvest crops, fish, and get your base up and running. Enjoy a few different decorative elements and greet some NPCs to get you in the seasonal mood. Shift into gear by harvesting all the crops, work for the Venture Candy Company, and really make this year's harvest festival the best one yet. The festival culminates in Halloween- get a costume and do some Trick-Or-Treating.

Something seems a little off though.....

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This modpack was made with my kids to celebrate the halloween season. There is a little for everyone in it including some spooky elements. There are no prevelant dweller mods and the jump scares have been kept to a minimun. There are some horror elements that are meant to be festive.  As far as I can tell with configs there should be no mobs that break blocks so your cool harvest town should be safe from griefing. 

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Mods are awesome and the people who make them put a lot of time and effort into their creation. Thanks to everyone who does it! Please go check out the relations tab to see links to these and many more mods that came together to make this pack.

Halloween and Autumn Theme:

  • Food: Farmer's delight with addons, Kitchen Karrot, Fortuitous Feast, SAT, Coffee Craft, Crock Pot
  • Mushroom Quest
  • The Hordes
  • Graveyard
  • Sleepy Hollows
  • Straw Golem
  • Scarecrow's Territory
  • Autumnity
  • L's Spooky Paintings
  • Offbrand's Ghost Hunters
  • Server Side Horror
  • Haunted Harvest
  • Trick XOR Treat
  • Whisperwoods
  • Vampirism
  • Pumpkillager's Quest
  • Gourd Guards
  • Magic Vibe Decorations
  • Jack-o-cache
  • Autumnal!
  • Bats Galore
  • Twisted Treats
  • Spooky Harvest
  • Ghost Villager
  • Hexerei
  • Spooky Season

Other Content Mods:

  • Refined Storage
  • Functional Storage
  • Immersive Engineering
  • Starcatcher, Fintastic
  • SHC: PVS ZenGarden
  • Jaden's Nether Expansion
  • Fairy Lights
  • Cozy Cafe
  • MT: Garden Arsenal
  • Spelunkery
  • Unique Accessories
  • Prehistoric Legacy
  • Dusty Decorations
  • Unusual Furniture
  • Tetra

Wold Generation: Some mods add biomes so I didn't want to add an additional biome generator to the mix. 

  • Roadweaver
  • Lithostitched
  • Trek
  • ATi STructures
  • ChoiceTheorem's Overhauled Village
  • Abridged
  • Epic Structures: Jungle Temples
  • Yung's Better Strongholds and Dungeons
  • Farmer's Structures
  • Immersive Forests

Quality of Life:

  • Bacpacked
  • Information- JEI, JADE, enchantment descriptions, polymorph
  • Carry On
  • Panda's Falling Trees, fast leaf decay
  • Ultimine
  • Building Gadgets
  • Xaero's map and minimap
  • Inventory- IPN, mouse tweaks, etc
  • Bridging Mod
  • Corpse
  • Waystones
  • Comforts

FAQ:

There is a bucket dupe using the IE assembler...did you know?

Yes I do now. I'm not sure how to take it out as I want the recipe to be able to be automated through the assembler but the assembler works with vanilla crafting recipes and auto outputs a bucket even though you can pipe the fluid in directly. If you have any suggestions I'd love them. Right now just free buckets?? Or let the conveyer belt split use an item router and dump them into lava.

Resource Packs?

Many fall resource packs are included as well as some preferences for crops etc. The only one that will break the immersion of the game is if you do not have the Reward resource pack active- just some cute models for rewards. It does not break the gameplay or quest progression.

Multiplayer?

The pack works with muiltiplayer as long as you are playing in a team. Multiple teams are not tested. Mostly it has to do with the NPCs.

NPCs?

NPCs have been added through easy NPC to make the area feel vibrant. I could not for the life of me figure out a way to target them after they were "invited" to the area so run the command to set their home immediately when you welcome them in. This should set their home area and make it so they don't wander too far. All NPCs can be leashed and are blocked by doors- open doors beware: they can go through those.

Compatibility

Mod Loaders

Forge

Game Versions

1.20.1

Recommended Gear

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Screenshots

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External Resources