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Reign

Mod

Professions, trade, kingdoms and vassalage. Become a king or serve your lord.

Type

Mod

Modrinth Downloads

2,969

Modrinth ID

gDMwrRaT

Last Updated

Jul 25, 2026

Description

Translated to [ ENG | RU ]. Reign is in active development, so bugs may happen. If you want to follow development or join testing, read the developer diary and visit our test server [RU]. TextBook

Reign

Reign is a medieval kingdom mod for Minecraft. It adds professions, market economy, vassalage, Houses, domains, religions, world eras, politics, and a living capital that must be maintained by the Crown.

Become a King, rule as a Lord, serve as a Knight, work as a craftsman, or remain a free person outside the feudal order.

From chaos to regularity

Profession System

Players can choose one main profession and one additional profession. Professions define what a player can craft, gather, trade, and specialize in. To open the profession window, press [J].

Licenses_list

Main professions

Woodcutter

woodcutter

  • Cuts trees without penalties.
  • Trees cut from the root can fall whole.
  • Supplies logs and coal to the market.

Smith

Blacksmith

  • Crafts armor, tools, and weapons for other professions.
  • Repairs tools on the grindstone.
  • Supplies tools and armor to the market.

Miner

miner

  • Mines ores and minerals.
  • Other players cannot properly extract resources from ores.
  • Supplies ores and raw materials to the market.

Farmer

farmer

  • Grows crops and works with food production.
  • Supplies food to the market.

Cowboy

cowboy

  • Works with cattle.
  • Tames and handles horses.
  • Supplies meat and animal products to the market.

Professions depend on each other. A smith needs ore from miners and coal from woodcutters. Miners need tools from smiths. Everyone needs food from farmers and cowboys.

Additional professions

Fisherman

fisher

  • Can fish more effectively.
  • Gains more experience from fishing.

Enchanter

enchanter

  • Can use the enchantment table.
  • Works with magical books and enchantments.

Alchemist

alchemist

  • Brews potions.
  • Other professions cannot properly use brewing mechanics.

Soldier

soldier

  • Has improved combat capabilities and survivability.

Hunter

hunter

  • Gets more loot from wild and hostile creatures.

Each profession has levels from 0 to 5. Leveling up requires vanilla experience. A player can abandon a profession, but doing so resets its progress.

Market and Economy

Reign has four coin types: copper, silver, gold, and platinum. Each higher coin is worth 16 of the previous one.

The capital is the center of the economy. Markets, buyers, treasury blocks, rental blocks, and royal administration are built around it. As long as the capital treasury has enough money, the capital remains protected and under royal control.

coins_list

Trader Point

A block where players sell resources for coins. Sold goods enter the market supply and can later be bought by other players.

Market

A block where players buy goods supplied by others. Prices are affected by market stock and royal taxes.

Treasury

The place where royal tax income is stored. It is used to maintain the capital.

Hoarder

Exchanges junk items for copper coins.

King Table

Used for royal documents, licenses, rental agreements, and contracts.

Private Shop

Allows private trade between players.

Rental Block

Used to grant rental rights in the capital. Rental permissions allow players to build in assigned capital plots.

Black Market Labor

Trader Points can also be placed outside the capital to sell profession coins. Outside the capital, profession coins are sold for half price and do not pay tax to the King.

World Evolution

At the start of the game, many features and resources are locked. The world develops through Eras. Each new Era unlocks more resources, professions, mechanics, and dimensions.

There are 10 stages divided into three periods:

  • Early Middle Ages
  • High Middle Ages
  • Late Middle Ages

Eras_list

Fund

The Fund is the central block of the capital. Donating platinum coins to the Fund advances the world to the next Era.

Houses, Domains and Vassalage

Players can create and join noble Houses. Houses are political groups with their own hierarchy, domains, influence, traditions, doctrines, religion, treasury, and territorial protection.

At the start of the game, up to 4 Houses can exist. Later Eras increase this limit.

Lord

The founder and ruler of a House. Lords can own the First Domain, claim influence, choose House traditions, and compete for the Crown.

Knight

A vassal of a Lord. A knight can create and rule a domain inside the House.

Serf

A member of a domain who serves a Lord or Knight.

Freeman

A player who does not belong to any House.

Domains are protected lands with a suspicion system. Intruders who break or place blocks on foreign territory can become suspicious and may later be declared wanted by the House.

House Traditions and Doctrines

Houses can choose a Tradition: a permanent structure that defines how the House is organized. Some Traditions focus on many people, some on knights, trade, war, authority, or craft.

Houses can also choose Doctrines: powerful strategic bonuses that define their long-term direction, such as stronger borders, cheaper upkeep, faster expansion, or more influence.

Religions

Domains can follow one of several religions:

  • Asceticism
  • Order
  • Chaos
  • Abundance
  • Atheism

Religion is chosen through the Incubator or Knight Obelisk. Each domain has zeal. If zeal is high enough, religious bonuses work. Divine tasks can increase zeal, while sins reduce it.

Religion spread affects the whole world. Reign also supports cross-server religion statistics through /religion.

Religion themes

Asceticism

Simple life, discipline, survival, and rejection of excess. It empowers simple tools, reduces food needs, and grants daily experience based on spread.

Order

Law, hierarchy, stability, and the struggle against Chaos. It weakens Chaos, reduces capital upkeep, strengthens Order domains, and helps complete world events by reducing required resources.

Chaos

Curses, rebellion, murder, sabotage, and instability. Chaos gains combat and curse-based advantages, but becomes weaker if it spreads too widely or if Order becomes stronger.

Abundance

Wealth, production, feasting, and trade. It improves profession coin sales and grants influence, but increases food and jewelry upkeep.

Crown and Politics

King

crown

A Lord wearing the Crown. The King rules the kingdom, sets taxes, appoints officials, manages the capital, and represents the realm.

Right Hand

The King’s most trusted Lord. Can act on behalf of the King in many royal matters.

Marshal

A knight or lord responsible for pursuit, prison access, and public order.

Treasurer

Manages the treasury and taxes.

Architect

Can build and manage construction in the capital.

Clerk

Handles documents and capital rentals.

The Crown can be challenged. If unbound Lords gather near the Fund with enough influence, they can create a new Crown.

Foreign policy also exists through /king external: the King or Right Hand can support or condemn another kingdom through cross-server interaction.

In-Game Guidebook

Reign includes an in-game guidebook with explanations of professions, Houses, domains, religions, world events, economy, and many other mechanics.

The old Patchouli book is also supported if Patchouli is installed.

TextBook

Installation

Move the downloaded file into the /mods folder.

To set up a world, create a new world and choose a place for the capital. A moderator with OP permissions must run:

/reign capital set
  • Create new crown (ID++):
/king create
  • For the test, you can set the desired Era of the world..
/reign era set (value)

Each crown has its own ID. If the crown was lost, the moderator can create a new one with this command. Then the previous crown will lose its value.

The mod has a built-in guide that appears once you install Patchouli TextBook, with lots of interesting content!

🧩 Addons

Anvil Legacy

You can support the development by buying me a cup of coffee. ☕

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Compatibility

Mod Loaders

Forge

Game Versions

1.20.1

Screenshots

Similar Mods

External Resources