Modscraper Modscraper Minecraft
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AzureLib

Mod

by AzureDoomC

Java Minecraft mod using Bedrock models to create custom models and animations for items, blocks, entities

Type

Mod

CurseForge Downloads

60,240,044

CurseForge ID

817423

Modrinth Downloads

12,102,294

Modrinth ID

7zlUOZvb

Last Updated

Nov 6, 2026

Description

AzureLib
Discord Docs

About

AzureLib is an animation and rendering engine for Minecraft mods. It started as a fork of GeckoLib 4.x and has since grown into its own library, with a reworked rendering pipeline, an extended Molang runtime, per-bone hitboxes, procedural animation tools and its own Blockbench plugin. If you've seen a creature in a modpack that crawls, lunges, bursts out of the ground or swings a weapon with real weight, there's a good chance AzureLib is animating it.

Players: you don't need to do anything with this mod. Install it if a mod you use requires it.

Animated Entity

Features

Animation

  • Keyframe animation from Blockbench: rotation, position and scale on any bone, for entities, items, armor and block entities.
  • 30+ easing functions plus per-keyframe interpolation.
    Easing function curves
    Easing visualization by noisecrime
  • Multiple controllers at once: run a walk cycle, an attack and a head-look together without them fighting each other.
  • Sound, particle and custom event keyframes: trigger effects and your own code at exact moments in an animation.
  • Molang support extended toward Bedrock parity: strings, arrays, for_each, this, and many additional entity queries.

Procedural & Gameplay Tools

  • Multi-hitbox system: define hitboxes per bone that follow your animated model, so a long tail or a burrowing worm can be hit where it actually is.
    Animated Entity with hitboxes
  • Bone transform & procedural pose API: drive bones from code on top of keyframed animation, including IK and bone constraints, spring-bone secondary motion, bone sockets/attachments, and 1D/2D blend spaces.
    Blockbench showing Spring Bones in motion
  • Morph mod compatibility with Walkers and ReMorphed, so morphed players play your mob's animations.

Performance

  • Reduced per-frame allocations and object pooling in the animation pipeline.
  • Binary-search keyframe lookup for long animations.
  • Optional bone and animation LOD to keep crowded scenes smooth (opt-in per renderer).

Tooling

Made with AzureLib

A few of the mods using AzureLib (see the Gallery tab for more):

Using AzureLib in your mod? Let me know on Discord and I'll add it here.

Supported Versions

Minecraft Loaders AzureLib
26.3 NeoForge / Fabric 4.1.x
1.21.1 NeoForge / Fabric 3.2.x
1.20.1 Forge / Fabric 3.2.x
1.18.2 Forge / Fabric 3.3.x
1.12.2 Forge 1.1.x
1.7.10 Forge 1.1.x
Beta 1.7.3 Babric / Ornithe 1.1.x

For Developers

Full setup for each loader, plus guides for entities, items, armor and block entities and migrating from GeckoLib, is on the AzureLib wiki.

Support: AzureLib is maintained independently. Questions and bug reports are welcome on Discord or the issue tracker, but I can only help with AzureLib, not GeckoLib.


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Compatibility

Mod Loaders

Babric Fabric Forge Neoforge Ornithe Quilt

Game Versions

1.12.2 1.15.2 1.16.5 1.17.1 1.18.2 1.19.2 1.19.3 1.19.4 1.20 1.20-pre1 +16 more

Recommended Gear

Affiliate

Hardware and extras that pair well with this mod.

As an Amazon Associate I earn from qualifying purchases.

Screenshots

Similar Mods

Included in Modpacks (933)

Most downloaded
Show all 933 modpacks

External Resources