Suggestion Provider Fix
Modby HarleyOConnor
Small fix to the commands suggestion provider so modded resources are auto-filled properly.
Type
Mod
CurseForge Downloads
5,280,689
CurseForge ID
469647
Last Updated
Apr 13, 2026
Description
A minor change to Minecraft's suggestion provider so that it auto-completes resource locations for all mod namespaces.
Whilst this is a very tiny change, if you use commands a lot in modded it is likely to save you a lot of time.
Note that this mod does not need to be installed on a dedicated server to work, though doing so is advisable so that the client and server mod list match.
Usage example
For example, let's say you want to use '/give' to spawn yourself an 'oak_seed' from Dynamic Trees. With vanilla, you may begin to type '/give @p oak_seed'. However, no auto-complete suggestions come up, as it expects you to type the fully qualified 'dynamictrees:oak_seed' name:
When Suggestion Provider Fix is installed, beginning to type 'oak_seed' will suggest any items with that name, regardless of which mod adds it. So, the oak seed from Dynamic Trees will be suggested:

This also works with other registries that use resource locations, including blocks, biomes, and even custom registries from other mods.
Licensing
Permission is hereby granted to use this mod in ANY mod pack or server. Attribution would be nice but isn't required.
Technical description
This mod uses a mixin to overwrite 'ISuggestionProvider#filterResources(Iterable, String, Function, Consumer)', doing exactly the same thing but negating a check on whether or not the namespace of the 'ResourceLocation' is 'minecraft' (since this is the default when a path is typed without a namespace). This means that suggestion providers for 'ResourceLocation' objects will suggest all paths matching the input string if no namespace was entered, instead of only from Minecraft itself.
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