Integrated Dungeons Arise
Modby Aarods
Integrated Dungeons Arise is a Mod that overhauls When Dungeons Arise with integration
Type
Mod
CurseForge Downloads
1,596,652
CurseForge ID
1325457
Modrinth Downloads
180,854
Modrinth ID
uG4njWFR
Last Updated
Jun 11, 2026
Description

# INTEGRATED DUNGEONS ARISE:
**"Integrated Dungeons Arise"** is a mod/datapack that overhauls heavily detailed structures of **"When Dungeons Arise"**, using blocks and mobs from Quark, Create, Supplementaries, and many other mods. I really felt bad when I saw no plans in integrate this mod, so I decided to take the step and do it by my own with some of the most iconic structures and also bringing back other ones that were removed with a new style!
# Main Features
- **Structure Generation:** This datapack improves the generation of all structures, making them generate in a smooth terrain for keep a good experience.
- **Worldgen Compatibility:** Lucky, Integrated API got their own tags for compatibility with other worldgen mods
- **Loot Tables:** Another big revamp, was for all the loot tables of the mod, this was a big issue with the original mod that I decide to adrees by making the loot only worth it if you loot all the structure.
- **Spawners:** Other thing is that there are no modified mobs anymore, this is because Integrated mods use vanilla mobs, and leaving the previous ones would make the experience a bit out of place and unbalanced, but this is not bad as it sounds, because all the spawners have bigger range and spawn more mobs around them.
If don't like their default stats, you can easily go into the structure processors and modify their stats and the mobs that are spawned.
- **Optional Integration:** Finally, there are some dungeons that are optional, meaning that they are only able to generate if you install an especific mod, for get the "Heavenly Rider, Conqueror, Challenger", you must install "BetterEnd", and for get the "Mining Complex", you need "Trials Backport".
# Credits:
This datapack/mod was a rework of all the structures of **["When Dungeons Arise"](https://modrinth.com/mod/when-dungeons-arise)** made by Aurelj, DiamondTown, Zephyrusj, Wyll_ and MercyWhistles, the main builders of the original mod.
# Frequently Asked Questions:
**Q: What biome mods are compatible?**
A: Most biome mods should be compatible including Terralith, BOP, and BYG.
**Q: Why are there so many dependencies?**
A: Yes.
**Q: Can I use this datapack/mod in a modpack?**
A: Yes! This project was made for go in company of IDAS and his addons, but if you use all the dependencies by itself, everything should be fine.
**Q: Should I play this with the original mod (When Dungeons Arise) ?**
A: No, it is not recommended. In fact, they are mostly incompatible due to major changes in structure generation, loot tables, and overall gameplay balance. If you still want to run both mods together, you will need to create a custom datapack and manually add the original structures to the _structure_set_ files.
**Q: How can I make the structures appear more or less frequently? Should I use "Structurify"?**
A: To adjust their spawn rate, you need to modify the _structure_set_ files. Decrease the spacing and separation values to make them more common, or increase them to make them rarer.
You should NOT use Structurify or the Spare Structures mod, as they conflict with the generation frequency and will mess up the world gen. Stick to the vanilla datapack method instead.
**Q: How can I config this Datapack/Mod?**
A: Since this is a project, is the same format as vanilla, but you can also modify all the mobs from spawners in the area of _integrated_structure_spawners_, and for modify the data of spawners, you should go to _processors_list_.
**Q: Are you going to add integrations to all structures?**
A: The main goal of this mod is to ensure all included structures are fully overhauled and properly integrated. Leaving original structures completely unmodified would feel out of place. For now, these missing structures are temporarily disabled, though they may return in future updates.
Note that this doesn't apply to everything; it only affects specific structures chosen for future integrations, as well as those that overlap or duplicate content already found in IDA (e.g., the Fishing Hut and Lighthouse).
# Dependencies:
## Requiered Dependencies:
- Create
- Farmer's Delight
- Integrated API
- Quark
- Supplementaries
## Optional Dependencies:
- Waystones
- Alex's Mobs
- L Ender's Cataclysm
- Mowzie's Mobs
- BetterEnd
- Trial Chambers [Backport]
Compatibility
Mod Loaders
Datapack
Forge
Neoforge
Game Versions
1.20.1
1.21.1
Screenshots
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