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Amethyst Core

Mod

by fzzyhmstrs

Library for constructing magic-themed mods in the style of Amethyst Imbuement.

Type

Mod

CurseForge Downloads

3,123,348

CurseForge ID

639888

Modrinth Downloads

822,632

Modrinth ID

UbOpZw7q

Last Updated

Jun 12, 2026

Description

![Main Header](https://i.imgur.com/k4ylOdl.png) Welcome to Amethyst Core, a library mod focused on building magically-themed mods! It currently powers *[Amethyst Imbuement](https://www.curseforge.com/minecraft/mc-mods/amethyst-imbuement)* and other upcoming mods in that family. While being magically themed, this library has a lot of other functionality too! See the **[wiki](https://github.com/fzzyhmstrs/ac/wiki/Amethyst-Core-Home)** for more details, as well as the KDoc within the source. [![Bisect Hosting Banner](https://www.bisecthosting.com/partners/custom-banners/85a7141b-76c9-4f0c-bd04-21f4b0d56c4a.webp "Bisect Hosting Banner")](https://bisecthosting.com/fzzyhmstrs)

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There is a lot you can do with Amethyst Core, including but not limited to: * Implementing your own Modifier System; a parallel alternative to _Minecraft's_ Enchantment system * Creating extensions for _Amethyst Imbuement_ * Creating distinct magic mods that have compatibility with _Amethyst Imbuement_ * Implementing a consistent and auto-syncing configuration system * Building a magical wand with any number of abilities * Building modular _Trinkets_ * Easily registering custom item models a la the Trident * Registering to a ticking Event Registry * Building and registering additions to loot tables easily * Spawn particles that track the player and visually appear where desired on the player's screen * Register persistent effects that you want to trigger over time without needing to track the effect within custom ticking code And much more! ## Modifiers The [Modifier Framework](https://github.com/fzzyhmstrs/ac/wiki/Modifier-Framework) is a flexible and extensible system designed as a parallel to the vanilla Enchanting system. Modifiers aim to solve two of the biggest problems I found with Enchanting: They are easily removable, and they do not internalize their functionality (besides a couple damage methods). Enchantments are also more boring than they could be, displaying their tier with a simple number. Modifiers aim to fix all of those issues! * Modifiers are designed to be permanent, acting more like affixes. Grindstones can't remove them, for example. * Modifiers internalize their functions, and can be called as one unit rather than piecemeal. * Modifiers act via a "family tree" that allow for flavorful tiers. Think of a sword going from "Rusty" to "Shiny" to "Gleaming" etc. _The library comes with builtin helper method for displaying modifiers_ ![An example tooltip with modifiers shown in gold text](https://i.imgur.com/49MU0vx.png) See the wiki link above for more details on these features. Once implemented, a Modifier system can do just about anything. _Amethyst Cores_ built-in `AugmentModifier` does things from affecting mana cost and cooldown, to changing spell damage or range, to even triggering advanced effects like afflicting every mob in a 12 block radius around the caster with Wither upon any successful spell cast. Modifers can be as simple as a container for passing vanilla `AttributeModifiers`, or much more complex than the `AugmentModifier` described above. They could even be used purely for flavor, if desired! ## Magic Mod Utilities _Amethyst Core_ contains everything you need to develop a magic-themed mod in the style of _Amethyst Imbuement_. The library, however, does not include any crafting or progression systems. This is up to you! YOu can either follow along exactly how _Amethyst Imbuement_ does, with imbuing recipes, and tiered augments in scepters, or craft your own unique systems. Blood rituals maybe? Nature-themed magic? Sky's the limit. #### Scepters A framework for building a wide array of _Amethyst Imbuement_ style Scepters is included, from the most barebone `AbstractScepterItem` you can take almost any direction, to a `DefaultScepterItem` that is almost fully implemented for creating an _Amethyst Imbuement_ compatible Scepter(s) of your own. #### Augments Build enhanced enchantments either for use with Scepters, or for adding to trinkets and equipment. Utilities for advanced functionality like passive ticking effects, effects on equip, etc. #### Trinkets Utilities for building _Trinket_ compatible items that can utilize the Augment system. As seen in _Amethyst Imbuement_, this allows for modular trinkets and items that aren't limited to predefined benefits. #### Mana-based Items Interfaces and utilities for developing an item that uses "mana" instead of durability. Items won't break at minimum durability, they can be easily "healed" and there is a Helper for auto-healing (mana regeneration). Items can also be checked to see if a certain action is possible with the current mana in the item. ## And Much More! Look through the wiki and source code documentation for all that _Amethyst Core_ has to offer!

Compatibility

Mod Loaders

Fabric Quilt

Game Versions

1.18.2 1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1

Screenshots

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External Resources