Description
## Information
This is an add-on to the [Origins](https://modrinth.com/mod/origins) mod for Fabric.
In addition to choosing an origin, you now also choose a class. Classes provide smaller benefits than origins, but they come without drawbacks.
### List of classes
* Archer: your projectiles are more accurate; you are slowed less when using a bow
* Beastmaster: animals you tame gain permanent extra hearts and damage; when you drink a potion the effects also apply to nearby tamed animals
* Blacksmith: tools and armor crafted by you provide small benefits; you can repair tools and armor more efficiently, both in an anvil and via crafting
* Cleric: you can double the duration of potions; you are better at enchanting
* Cook: food you craft provides more nourishment; you gain extra XP from cooking food in a smoker
* Explorer: you start the game with 9 empty maps, a compass and a clock; you don't exhaust from sprinting
* Farmer: bone meal is twice as effective when used by you; crops sometimes yield twice the loot when you harvest them
* Lumberjack: crafting planks from logs gives you two extra planks; you cut down whole trees at once when you use an axe
* Merchant: when you trade with villagers, their trades aren't used up; wandering traders give you special offers
* Miner: you break all stone blocks faster; you don't exhaust from mining blocks
* Nitwit: you're not particularly good at anything. :)
* Rancher: when you breed animals, they sometimes have a chance to produce twins; animals killed by you have a chance of dropping twice as much loot
* Rogue: your name is never visible through walls; you enter stealth (making less sounds and dealing double damage from behind) after sneaking for 10 seconds
* Warrior: you deal +1 attack damage with every weapon; you are slowed less when using a shield
### Datapacks
You can add your own classes with datapacks by creating an origin, and then adding it to the layer at `data/origins-classes/origin_layers/class.json`.
## Server Hosting
[](https://lilypad.gg/origins)