Snekcraft
Modby Raspix
A mod that adds pet snakes and terrariums
Downloads
163,488
Type
Mod
CurseForge ID
877314
Last Updated
Apr 9, 2026
Description
Snekcraft adds ball pythons, corn snakes, and western hognose snakes with multiple color and pattern variants that can be obtained by breeding. Become a snake breeder and use your knowledge of snake genetics to make the prettiest snakes you can! They don't do much yet, but they sure are cute :)

Questions? Come check out our Discord!
Hognoses:
Patterns:
Normal

Conda

Superconda

Colors:
Normal

Albino

Axanthic

Arctic

Superarctic

Albino Arctic

Axanthic Arctic

Axanthic Superarctic
Subzero

Snow

Yeti

Rainbow

Ball Pythons:
Colors (Normal, Piebald, Pinstripe):
Normal



Fire



Pastel



Black Pastel



Black-Eyed Leucy

Super Pastel



Super Black Pastel


Firefly



Black Fire



Black Pewter



Black Fire Pastel



Corn Snakes
Colors (Normal, Palmetto, Motley):
Normal



Amel



Anery



Lavender



Caramel



Snow



Moonstone



Opal



Anery Caramel



Butter



Almond



Lavender Butter



Xanthic Snow

Glacier



Moonstone Caramel



Xanthic Snow Lavender


Corned Snake

More snake species to come in the future!
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Breeding Mechanics/Genetics:
Snakes can be bred by feeding them raw chicken, raw rabbit, or frog legs, which will let them lay eggs if there is enough space around. The eggs hatch similarly to turtle eggs, albeit much quicker without the time of day restraints, or worries of mobs destroying the eggs. Eggs will only hatch on sand or dirt, and do retain genetics if picked up. Only the basic "wild type" color and pattern can be found in the wild; all other variants have to be obtained through breeding. Snekcraft is compatible with Rats, and all snakes will eat rat meat from that mod.
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A short explanation on how the genetics work. No need to get in-depth knowledge if you don't want to, experimenting and finding out what works yourself is half the fun anyway!
Only wild type snakes, aka "normals" will spawn in the wild. Breeding two normals together will usually result in more normals, but they have a small chance of producing a base gene to get you started. All genes are either dominant, incomplete dominant, or recessive. Dominant genes will always show if the snake has it. Recessive genes will only show if there are no dominant genes present. Incomplete dominant genes will combine with dominant or recessive genes to make something new, or show especially well if combined with another incomplete dominant gene. Snakes cannot be bred to be het for a gene (having a dominant gene and a recessive one that does not visually show but affects breeding) to reduce complexity, but all normals can be used as if they were het for base genes when bred with another base gene snake. Combine and breed to try and figure out what in-game genes are what, and what they can each combine to produce!
Note: Specials (Rainbow, Smiley, Corn Cob) are their own thing. You'll only have the (small) chance to get one if you can breed the ultimate mish-mosh of genes!
Hognose snakes spawn in deserts, plains, sunflower plains, and meadows. Ball pythons spawn in plains and savannahs. Corn snakes spawn in swamps and jungles. Snake bags can be used to pick up and transport snakes.
Also adds different terrariums to house your snakes (and other mobs) such as the wire cage, terrarium, aquarium and lavaquarium. Use the terrarium key to change the solidness of external walls of any of the types of terrariums (external non-solid walls will only be outlined when holding the key). Terrariums will work with different types of terrariums next to each other. Terrariums work better when at least 3x3x1. Make your snakes happy with different types of hides and a heat lamp! To place a hide or any decoration inside an enclosure, remove the enclosure block where you want the decoration to be, place the hide, and toggle the surrounding walls off with the enclosure key.
Snakes will occasionally drop shed skins which can be used to make snake bags, leather, or scutes, and fangs, which can be made into bone meal, but may become more useful in future updates!
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Crafting recipes:
Enclosures:




*Terrariums will be left in grid.


*Terrariums will be left in grid.
Hides:













Misc:




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Requires geckolib only for versions for MC 1.18.2.
Coding and textures by Raspix. Models, more textures, and animations by PiedPipecleaner. Fabric version thanks to Brent and Snektron.
Screenshots
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