KubeJS Nature's Aura
Modby FalAut
KubeJS integration for Nature's Aura
Downloads
263,429
Type
Mod
CurseForge ID
1013074
Last Updated
Apr 9, 2026
Description
Adds support for Nature's Aura recipes, custom aura cache item, structure finder item, and custom or modify the aura type of dimension.
Examples:
In server_scripts:
// Natural Altar (output,input,aura-optional,time-optional, catalyst-optional) naturesaura.altar('bedrock', 'stone') naturesaura.altar('bedrock', 'stone', 5000) naturesaura.altar('bedrock', 'stone', 5000, 60) naturesaura.altar('bedrock', 'stone', 5000, 60, 'naturesaura:conversion_catalyst')
// Altar of Birthing (entity,input,aura-optional,time-optional) naturesaura.animal_spawner('creeper', ['gunpowder', 'green_dye']) naturesaura.animal_spawner('creeper', ['gunpowder', 'green_dye'], 10000) naturesaura.animal_spawner('creeper', ['gunpowder', 'green_dye'], 10000, 120)
// Offering Table (output,input,start-item) naturesaura.offering('diamond', 'coal', 'bedrock')
// Tree Ritual(output,input,sapling-optional, time-optional) naturesaura.tree_ritual('nether_star', ['blaze_powder', 'obsidian', 'diamond']) naturesaura.tree_ritual('nether_star', ['blaze_powder', 'obsidian', 'diamond'], 'oak_sapling') naturesaura.tree_ritual('nether_star', ['blaze_powder', 'obsidian', 'diamond'], 'oak_sapling', 200) })
In startup_script:
NaturesAuraEvents.init((event) => { // custom aura type (aura type, dimension, aura colour, priority-optional) event.custom('kubejs:aether', 'aether:the_aether', 0xb0c4de)// modify the aura type of the dimension (dimension, aura type) event.modify('minecraft:overworld', 'kubejs:aether') })
StartupEvents.registry('item', (event) => { // custom aura cache (items that can store aura) event.create('custom_aura_cache', 'naturesaura:aura_cache').setMaxAura(10000)
// custom item similar to the Eye of Ender (find the specified range of structure) event .create('custom_structure_finder', 'naturesaura:structure_finder') .setStructure('minecraft:village_plains') .setColor(0xba2800) .setRadius(2048) }) Other features:
BlockEvents.rightClicked((event) => {
const { block, item, level } = event
AuraBlock.getStoredAura(block.entity)
AuraBlock.drainAura(block.entity, 100000, false)
AuraBlock.storeAura(block.entity, 100000, false)
AuraItem.getStoredAura(item)
AuraItem.drainAura(item, 100000, false)
AuraItem.storeAura(item.entity, 100000, false)
AuraChunk.getAuraInArea(level, block.pos, 16)
AuraChunk.drainAura(level, block.pos, 100000)
AuraChunk.storeAura(level, block.pos, 100000)
})
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