HAVN's Style Combat logo

HAVN's Style Combat

Mod

by HAVNNek

Add Rank System/Style Scoring to Minecraft based on Epic Fight! Inspiring by ULTRAKILL, DMC,...

Downloads

757,925

Type

Mod

CurseForge ID

1355783

Last Updated

Apr 9, 2026

Description

Review:

description_f97e4c2c-c304-460b-9c17-3e19eb2d955c.png

Showcase by Me:

 

Required:

Epic Fight by maninthe_home

 

Discord?! Join if you wanna see more "Sneaky Peaky" or just contact with me!

description_d732b506-66b3-4cdf-94f1-5148de0e264a.png

 

Description:

When i had a dream, i think about i wish having a really cool battle style scoring board... then relize i can code and recreate it in Minecraft,...

Welcome to HAVN's Style Combat:
- This mod add Style Scoring System based on Epic Fight Combat/Mechanics and the name say it all!
- Inspiring by Ultrakill, one of my favourite FPS game, and Devil May Cry with inspiring by Dodging/Parrying Mechanics COOL AS WELL!

How it works:

*Based on Points System: The more points you have the higher rank you are!

Increase Points System:

  • Combo x(Number): Combos are how many times you hit mob/entity (With Epic Fight Combat) in short time, The more combos you deal the more points you get!
    - "Actions Points" (The texts like + Parry, + Dodge, + Kill,...):
    + Kill: Kill a living entity
    + Dodge: Successfully dodge entity's attacks (Required any Dodge Skills)
    + Parry: When perfectly blocking entity's attacks (Required Parrying Skill)
    + Explode: Kill entities with explosion damage (Supported DamageTypes: EXPLOSION, PLAYER_EXPLOSION)
    + Projectile Hit: Successfully hit entity by using ranged weapons (Bow, Crossbow, Trident,... etc / Include "Cooldown Hit" for anti-cheesing) (Supported Damage Types: ARROW, TRIDENT | Tags: IS_PROJECTILE)
    + Blocked: Blocking entity's attacks by using shield (Include "Cooldown" for anti-cheesing)
    + Critical: Perform critical hit like "Vanilla Combat jump attack" (Very WIP / Unused for Epic Fight Combat)
    + Resurrection: When activated Totem of Undying
    + Guard Break: Stun entity (with Epic Fight patched mob) by StunType.NEUTRALIZE, you can use Revelation Skill to perform it!
    + KNOCKDOWN: Stun entity (with Epic Fight patched mob) by StunType.KNOCKDOWN, you can use "Demotion Leap" + "Meteor Slam" skills!

    + Firework: Kill entity with EXPLOSION damage sources  (Condition: Mob/Entity must be in mid-air)

    + Execution: Kill entity with Damage Source: EpicFightDamageTypeTags.EXECUTION (Dual dagger innate skill, last animation have that feature,...)

    + Finisher: Kill entity with Damage Source: EpicFightDamageTypeTags.FINISHER (Tested: Katana airslash and Spear jump attack (From EF: Resurrection/cdmoveset) )

    + Arsenal: Kill entities with multiple weapons (>=3) in short time!

 

Decreasing Points System:

- Decaying Every Tick: Simply decaying points overtime!
- High Rank Decay: Reach rank "S" or above will decreasing extra more points!
- Reducing Points when getting attacked: Not only you lost points when get attacked but also reset your Combo, Getting Attacked many times in short time will cause points decrease higher!

 

Highly Customizable & Configurable:

For Modpack Creator , i create many config options for anyone wanna add it to their Modpack, and if you want to spend time to config yourself, try it out! I recommended you to use Configured by MrCrayfish

Supported Customize Background Box & HUD: Changing position, size, or even disable it!
Supported Customize Rank Icons: Create your own resourcepack to do it!
Supported Customize Texts (Rank Texts, Action Texts, Combo Text): Can change name of Rank Texts, Position, Size | Action Texts (Like + Kill, + Dodge,...) supports changing postion, size, fading animation time! Combo Text supports change shaking animation!
Points Awarded Change: You can add how many points for Combos, + Kill, + Parry,...etc
Style Data & Decreasing Points System: Set time for decreasing points each ms, how many points decreased each ms, high rank decaying, hit taken penalty,...
Rank Point 'n Rank for Next Point (Advanced): Changing how many points to get Higher/Next rank,... (If you don't config properly, it will ruin "the Processing Bar point")
Cooldown for Actions: From now Supported Projectile Hit cooldown and shield blocking cooldown,...
Datapack Creation (NeW for version 1.2.0): Creating your own datapack whatever you want to compat my mod with other Epic Fight Addons (WoM, Resurrection, Nightfall...) [For more information, i'll update it in description]

 

For Datapack Maker (Will updated later...):

Available Version: >=1.2.0

- Description: This place for who wanna make compat my mod Style Combat with other Epic Fight Addons by using animations from its EF Addons to customize points rising rank up!, action texts,... etc
- Remember that when making datapack. The Root must be: data/<mod_id>/style_compat/<name>.json

 

Example .json file:

{
  "animation": "epicfight:biped/skill/wrathful_lighting",
  "mode": "add",
  "trigger": "on_damage",
  "points": 35,
  "action_text": "+ Lightning Stroke",
  "color": "#8FEEFF"
}

Or Atleast Required like this:

{
  "animation": "epicfight:biped/combat/tachi_auto1",
  "points": 10
}

*Explanation:

- "animation": Using Animations (by resources location) from Epic Fight (Supported other Epic Fight addons...) [Required]
- "points": How many points you want to add/subtract?

- "mode": There are 2 types "add" and "subtract" | "mode": "add" which increase points | "mode": "subtract" which reduce points | When disable this option will set default as "add"

- "trigger": There are 2 types "on_kill" and "on_damage" | "trigger": "on_kill" is when playing animation while killing entities will perform successfully | "trigger": "on_damage" is when playing animation while dealing damage to entities will count as perform successfully | Disable this if you want to gain points immediately when just play animation only [Optional]

- "action_text": Action Texts are about the texts like + Kill, + Dodge,... etc, it'll show up along with "trigger" and "animation" [Optional]

- "color": Additional Custom thing for Action Texts - COLOR , Use HEX Color Code (For Example: White Color is "#FFFFFF" [Optional/Require "action_text" to work]

 

 

 

 

 

FAQ:

Q: Can you backport it to Epic Fight ver. 20.9.7?
A: Ah,... I know you guys want to use it with Weapons of Miracles, but reascer (Dev of WOM) is updating his mod to newer Epic Fight Version... just be patient guy cuz i don't wanna downgrade this mod to EF 20.9.7.

Q: Hey can you port it to NeoForge 1.21.1?
A: I know Epic Fight was in that version but it may take a lot of time to port...

Q: Will you make it to extend more "Action Texts" like Guard Counter (From WOM), Execution (From EF: Resurrection),...? (Solved?)
A: Maybe, i'll make it as an addon of this mod...

 

 

 

 

 

 

 

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