Fluid Tick Structure Processor
Modby settingdust
Add structure processor to tick the fluid in the structure.
Downloads
736,340
Type
Mod
CurseForge ID
1369713
Last Updated
Apr 9, 2026
Description
Overview
Fluid Tick Structure Processor is a utility mod that ensures all fluids inside generated structures begin flowing immediately after generation.
By default, fluids placed in structures remain static until they receive a block update. This mod solves that issue by automatically ticking all fluid blocks inside the structure as soon as it is loaded.
Key Feature
- Adds a new structure processor: fluid_tick_structure_processor:fluid_tick
Function
When a structure using this processor is placed in the world:
- The processor searches for all fluid blocks within the structure.
- Each fluid block is scheduled for a fluid tick.
- As a result, water, lava, and other modded fluids begin flowing right after generation.
Application
You can apply the processor to any structure through a datapack. Example usage:
{ "elements": [ { "weight": 1, "element": { "element_type": "minecraft:single_pool_element", "projection": "rigid", "location": "test:test", "processors": [ { "processor_type": "fluid_tick_structure_processor:fluid_tick" } ] } } ], "fallback": "minecraft:empty" }Effects on Gameplay
- Prevents “frozen” water or lava inside generated structures.
- Makes structures with fluid features behave naturally.
- Has no impact on gameplay beyond fluid behavior.
- Fully data-driven and compatible with other structure or fluid mods.
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