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SilentGear Compat

Mod

by dragoni_7

Adding SilentGear compatability for several mods and new unique materials!

Downloads

1,322,994

Type

Mod

CurseForge ID

695453

Last Updated

Apr 9, 2026

Description

s

SilentGear Compat

 ForgeDiscord

 

1.20.1 version out now!
No BotanicAdditions compat for now

Description:

SilentCompat is a forge mod currently available for version 1.19.2 that adds compatibility for mods such as Botania, TwilightForest, Alexsmobs and more!

The intention of this mod is to provide an easy way to have compatibility between modded materials and SilentGear. This was achieved with the data driven material system that SilentGear provides, all of the materials are JSON files that can be edited! Many of the traits attempt to recreate the material's original abilities as to try to stay true to the mod's implementation. For example, Twilight Forest materials have traits that mimic the abilities of the mod's tools and gear, like fire react. Some of these traits utilize SilentGear's existing trait types while others are new.

SilentCompat also adds it's own materials that can be mined in the world, or alloyed.

Rather than spending hours creating a datapack from scratch, one can simply install this mod!

*Requires SilentGear and SilentLib.

 

New Materials:

The following is a brief summary of the new materials that can be found in the world or crafted!

*These materials have more traits, only notable traits are listed.

 summary

 

New Traits:

Here is a list of some of the traits provided by SilentCompat:

*Note that some traits will function only when the required mod is loaded.

  • Amplifying: Chance to gain the amplified effect on kill, granting a large speed boost!
  • Jolt Hit: Consumes amplified, deal extra damage and chaining damage to a nearby mob.
  • Blinding: Consumes amplified, launching a projectile that deals damage, blinds, and slows the target.
  • Devouring: Chance to gain devouring effect on kill, granting absorption hearts on kill and refreshing the effect duration.
  • Volatile: Consumes devouring, placing the volatile effect on the target, causing them to explode every time they are hit.
  • Umbral Blast: Consumes devouring, launching a projectile that deals damage and knocks away the target.
  • Restoration: Chance to gain the restoration effect on kill, granting a slower but stronger regen effect.
  • Scorching: Consumes restoration, applying the scorch effect on the target, causing them to burn and explode when the effect runs out. The explosion spreads scorch to hit mobs.
  • Sun Spot: Consumes restoration, healing a chunk of health and granting strength when stepping on fire.
  • Dodging: Chance to avoid damage
  • Nocturnal: At night, slowly repairs gear and deals more damage.
  • Diurnal: Opposite of nocturnal
  • Vorpal: Deal more damage to targets above 200 hp.
  • Hungering Strike: Deal more damage while under half hunger.
  • Knightly: Attacks do more damage to armored targets.
  • Fire React: Attackers are set on fire.
  • Emu Dodge: Chance to avoid projectiles.
  • Purifying: Rare chance to remove harmful effects when struck.
  • And more...

 

 Mod Compats:

  • SilentCompat: sculk alloy, capsid alloy, bunny steel, dark chocolate, plasteel, midnight iron, arcmetal, voidmetal, and solarmetal.
  • Mekanism: hdpe stick, polonium, plutonium, and anti-matter pellets.
  • Create: andesite alloy, chocolate.
  • CreateDeco: cast iron.
  • AlexsMobs: almost all mob drops added as materials.
  • TwilightForest: fiery, knightmetal, ironwood, naga, steeleaf, carminite, yeti and arctic fur.
  • The Undergarden: cloggrum, froststeel, utherium, forgotton, regalium, mogmoss, ditchbulb, and more.
  • Deeper and Darker: reinforced echo shard, soul crystal, sculk bones, and sculk vines.
  • The Bumblezone: bee stinger, and honey crystal.
  • Meet Your Fight: all boss drop materials.
  • Dreamland Biomes: necrathene, purity, ooze, and precious opal.
  • Spirit: soul steel.
  • Savage and Ravage: blast proof plating.
  • AE2: certus and fluix.
  • BYG: pendorite, cryptic end rod.
  • Majrusz Difficulty: cloth.
  • Ars Nouveau: magebloom, blaze, end fiber, and source gem.
  • Aquaculture: neptunium.
  • Quark: dragon scale.
  • End's Phantasm: stellium and crystalline.
  • Infernal Expansion: glow silk.
  • Galosphere: allurite and lumiere.
  • Creatures and Beasts: cindershell shard, yeti hide.
  • Biome Makeover: crude cladding.
  • L_Ender's Cataclysm: ignitium ingot, void core, monstrous horn.
  • Blue Skies: most of the gems and ingots, venom sac.
  • Lopy's More Materials: all materials added. For more details visit the mod's page.
  • Mystical Agriculture: all tiers of gems.
  • Biomancy: exotic flesh, corrosive additive, unstable compound, living flesh.
  • Minecraft: chains, twisting vines, weeping vines, ender pearl, nether star, heart of the sea, and more.
  • Botania: manaweave, manasteel, terrasteel, elementium, gaia ingots.
  • MythicBotany: alfsteel ingot.
  • BotanicAdditions: gaiasteel ingot.

 

Bisect Code

Credits:

oniyannasama for artwork

SilentChaos for his open source mods and helpful documentation

SilentMods discord

Partonetrain for original managear work

 

If you'd like to request for a mod to have compatibility, join the server for questions, suggestions, and more!

 

Screenshots

Similar Mods

Included in Modpacks

External Resources