Infection Z: Last apocalypse logo

Infection Z: Last apocalypse

Mod

by galaxy_study

This adds a variety of monsters.

Downloads

421,597

Type

Mod

CurseForge ID

1096016

Last Updated

Apr 11, 2026

Description

This mod will feature major improvements!🔨🔨🔨

Welcome to the apocalypse

  • Something happens in the depths of the caves, a strange virus infects everything that moves, you can survive the end of the world.
  • This mod will add a wide variety of zombies that will dominate your world, some will be small and weak, but others will be large and powerful.
  • I recommend you use Tissou's Zombie Pack texture pack
  • Requires GeckoLib

Mobs added

  • Infected wolf
  • Infected polar bear
  • Infected pig
  • Infected bee
  • Corrupted hive
  • Armored
  • Boulder
  • Demon

Existing mobs

  • Rurch
  • Caver
  • Teber

There is a rudimentary phase system:

  • Phase 0 – Only basic zombies spawn underground.
  • Phase 1 (Day 10) – Infected animals start appearing on the surface.
  • Phase 2 (Day 40) – Mutants begin to emerge.

This system is temporary until more mobs are added (e.g., mutants, infected, super mutants, abominations, cultists, etc.).

description_04602be3-e9c5-40d6-bb91-5b052a844acd.png

Armored

description_610f184a-cac4-47ae-847f-2474d9fea531.png

Boulder

description_dd77b343-084d-4e4d-b2de-01e5de352afb.png

Demon

description_9d837b64-f239-4f22-a97a-7f3a19619e9d.png

Infected pig

description_0ccea6cd-a86b-4f2f-bc65-f8b7abf22852.png

Infected Wolf

description_9bd76495-39a7-4d15-9039-03d9545c8c85.png

Infected polar bear

description_61d61942-21b1-4127-b73f-6f6e9d09dc38.png

Infected bee and corrupted hive

description_d2c94878-7b63-47d6-b998-706a03a5bf02.png

Rurch

 

description_d6c0067f-b0c5-49e8-801b-21e0d6bbc60e.png

Teber

 

description_1068dbd3-59e3-44a8-8e27-1832638a0414.png

Caver

 

description_ffea390f-78a5-41ae-b8b5-5ee8d2aa1a2c.png

MCreator :D

How to configure the mod

-Tags

The mod has default tags that affect its behavior that you can configure for your own use, now I will show how to locate, understand its use and how to modify the tags.

Location

To find the tags we must locate and enter the mod to go to the folder: 
data > forge > tags > entity_types.


Function

common_enemies: This tag is for adding common enemies to IZLA zombies. Examples include pillagers, guardians, shulkers, etc.

flying_entities:  Adds all flying creatures in this tag

only_fish: Add all aquatic creatures to this tag

the_zombies_izla: This tag contains the IDs of all the IZLA zombies, It is not recommended to modify them!

unlived_entity: Only non-living entities like falling_block, item, etc. Just add unlived entities!

zombie_team: In this tag, add entities to be allies with the IZLA zombies, all mobs of the zombie_team will have the benefits of the IZLA zombies.

Tag configuration}

First we need to enter the tag (in this example I will use the common_enemies tag) and locate the last ID

description_6f2e0a1b-0238-44e5-9297-d0843cd2efa7.png

You will only need to add a comma and press enter to enter the following id

description_ef78d43e-88f7-44ed-8fb6-b19be6756289.png

Add the mob ID and don't forget to add quotes " "

description_63610e57-a96b-4de2-9902-c800f90a965e.png

Now you know how to modify the mod tags :D

Screenshots

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