Portalgems
Modby Robocraft999
A mod adding simple handheld teleporters to easily switch dimensions
Downloads
54,629
Type
Mod
CurseForge ID
1278891
Last Updated
Apr 11, 2026
Description
Portalgems
A minecraft mod adding simple handheld teleporters (called Gem) to easily switch dimensions. It is fully datapack customizable.
Customization
Adding custom Gems
To add your own gem, create a recipe for it like this:
{ "type": "minecraft:crafting_shaped", "category": "misc", "key": { "G": { "item": "minecraft:gold_ingot" }, "S": { "item": "minecraft:yellow_stained_glass_pane" } }, "pattern": [ " G ", "GSG", " G " ], "result": { "components": { "portalgems:destination": { "color": "#FFCFFF00", "dimension": "minecraft:the_end", "position": [ 0, 80, 0 ] } }, "count": 1, "id": "portalgems:gem" } }You can use the recipe types you want, it does not have to be shaped.
Important: the relevant Part is the results. That's where the customizations comes in. Inside the components/portalgems:destination part you see three fields:
- color: The desired tint color of the gem in the middle in ARGB (required)
- dimension: The dimension id to teleport into (required)
- position: The exact position to teleport to in the specified dimension (optional)
Note that if you don't set the position the gem will try to teleport to the other dimension like a chorus fruit would but just interdimensionally. This can lead to it not finding a valid position. In that case try to move a bit in any direction so it can find a valid target position
Config (WIP)
The following is configurable:
- cooldown: The cooldown of gems in ticks
- twoway: If using any gem in it's dimension (e.g. Using the nether gem in the nether) should teleport you back to the overworld
Known Bugs / Problems
- Sometimes not teleporting
- Possible causes:
- Server doesn't have dimension
- Server hasn't loaded the dimension
- No valid target position found (see above)
- Teleporting in caves although your start position was much higher
- Possible causes:
- The way we find a target position is by choosing a random offset added to your current position in the target dimension. After choosing that we test every y level below that until we find a valid spot (If the chosen offset didn't work, we repeat it a couple more times)
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