Dimensional Structure Restrict
Modby cookta2012
A lightweight mod that allows you to control where structures can spawn based on dimension and structure rules. This mod provides fine-grained control over world generation behavior — especially useful for modpack developers and world designers.
Downloads
6,735
Type
Mod
CurseForge ID
1249468
Last Updated
Apr 11, 2026
Description
Dimensional Structure Restrict (DimStructRestrict)
DimStructRestrict is a lightweight Minecraft Forge mod for Minecraft 1.20.1 that allows you to control where structures can spawn based on dimension and structure rules. Designed and developed by Troy Cook (@cookta2012), this mod provides fine-grained control over world generation behavior — especially useful for modpack developers and world designers.
Initial release will be 1.20.1 other versions will be coming later.
🌍 Features
- Prevent or allow specific structures from generating in specific dimensions.
- Define whitelist or blacklist rules.
- Optionally flag structures to not place the structure while it believes it placed it.
- JSON-based configuration — supports comments and regenerates missing keys automatically.
- Logs rule enforcement with structure/dimension context for debugging.
🔧 Configuration
The config file is located at:
/config/dimstructrestrict.jsonIf the file doesn't exist, it will be generated with example entries.
📐 Structure of dimstructrestrict.json
{ "structures": [ { // Individual structure rules will override dimension rules FULL STOP "id": "minecraft:village_plains", // Structure ID "whitelist": ["minecraft:overworld"], // Allowed dimensions "false_place": false, // If true, the structure will be "falsely placed" (may break mods) "active": true // Whether this rule is active } ], "dimensions": [ { "id": "minecraft:overworld", // Dimension ID "whitelist": [], // Structures allowed in this dimension "active": true } ] }🧠 Rule Types
✅ whitelist
Only listed dimensions or structures are allowed.
❌ blacklist
Listed dimensions or structures will be prevented.
⚙️ false_place (optional, default false)
If true, prevents the structure from placing without skipping the generation step meaning it is marked on the map as generated.
> ⚠️ May cause issues with some structure-dependent mods.
🔄 active (optional, default false)
Controls whether the rule is enforced. Useful for temporarily disabling rules without removing them.
🧪 Example Use Case
{ "structures": [ { "id": "minecraft:ruined_portal", "blacklist": ["minecraft:the_end", "minecraft:the_nether"], "active": true } ], "dimensions": [ { "id": "minecraft:overworld", "whitelist": ["minecraft:village_savanna", "minecraft:village_plains"], "false_place": true, "active": true } ] }🛠️ Advanced Setup
The mod uses a generic Rule system internally with two maps:
- STRUCTURE_RULES for structure-specific rules
- DIMENSION_RULES for dimension-based restrictions
Each Rule is backed by:
- id: ResourceLocation
- mode: WHITELIST or BLACKLIST
- resource: Set of targets (structure/dimension IDs)
- false_place: Boolean
- active: Boolean
🧑💻 Developer Notes
- Author: Troy Cook
- GitHub: @cookta2012
- Language: Java
- Environment: Minecraft Forge for Minecraft 1.20.1
📄 License
MIT License.
📬 Feedback & Contributions
Feel free to open an issue or fork the project if you'd like to expand the system (e.g., gamerule-based control, datapack integration, or GUI support).
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