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Dimensional Structure Restrict

Mod

by cookta2012

A lightweight mod that allows you to control where structures can spawn based on dimension and structure rules. This mod provides fine-grained control over world generation behavior — especially useful for modpack developers and world designers.

Downloads

6,735

Type

Mod

CurseForge ID

1249468

Last Updated

Apr 11, 2026

Description

Dimensional Structure Restrict (DimStructRestrict)

DimStructRestrict is a lightweight Minecraft Forge mod for Minecraft 1.20.1 that allows you to control where structures can spawn based on dimension and structure rules. Designed and developed by Troy Cook (@cookta2012), this mod provides fine-grained control over world generation behavior — especially useful for modpack developers and world designers.

Initial release will be 1.20.1 other versions will be coming later.

🌍 Features

  • Prevent or allow specific structures from generating in specific dimensions.
  • Define whitelist or blacklist rules.
  • Optionally flag structures to not place the structure while it believes it placed it.
  • JSON-based configuration — supports comments and regenerates missing keys automatically.
  • Logs rule enforcement with structure/dimension context for debugging.

🔧 Configuration

The config file is located at:

/config/dimstructrestrict.json

If the file doesn't exist, it will be generated with example entries.

📐 Structure of dimstructrestrict.json

{ "structures": [ { // Individual structure rules will override dimension rules FULL STOP "id": "minecraft:village_plains", // Structure ID "whitelist": ["minecraft:overworld"], // Allowed dimensions "false_place": false, // If true, the structure will be "falsely placed" (may break mods) "active": true // Whether this rule is active } ], "dimensions": [ { "id": "minecraft:overworld", // Dimension ID "whitelist": [], // Structures allowed in this dimension "active": true } ] }

🧠 Rule Types

✅ whitelist

Only listed dimensions or structures are allowed.

❌ blacklist

Listed dimensions or structures will be prevented.

⚙️ false_place (optional, default false)

If true, prevents the structure from placing without skipping the generation step meaning it is marked on the map as generated.

> ⚠️ May cause issues with some structure-dependent mods.

🔄 active (optional, default false)

Controls whether the rule is enforced. Useful for temporarily disabling rules without removing them.

🧪 Example Use Case

{ "structures": [ { "id": "minecraft:ruined_portal", "blacklist": ["minecraft:the_end", "minecraft:the_nether"], "active": true } ], "dimensions": [ { "id": "minecraft:overworld", "whitelist": ["minecraft:village_savanna", "minecraft:village_plains"], "false_place": true, "active": true } ] }

🛠️ Advanced Setup

The mod uses a generic Rule system internally with two maps:

  • STRUCTURE_RULES for structure-specific rules
  • DIMENSION_RULES for dimension-based restrictions

Each Rule is backed by:

  • id: ResourceLocation
  • mode: WHITELIST or BLACKLIST
  • resource: Set of targets (structure/dimension IDs)
  • false_place: Boolean
  • active: Boolean

🧑‍💻 Developer Notes

  • Author: Troy Cook
  • GitHub: @cookta2012
  • Language: Java
  • Environment: Minecraft Forge for Minecraft 1.20.1

📄 License

MIT License.

📬 Feedback & Contributions

Feel free to open an issue or fork the project if you'd like to expand the system (e.g., gamerule-based control, datapack integration, or GUI support).

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Included in Modpacks

External Resources