Infectious - Zombie Apocalypse
Modby Zcoper
Adding epic new zombies, infections, new items and structures to the game!
Downloads
717,353
Type
Mod
CurseForge ID
1168025
Last Updated
Apr 10, 2026
Description

Infectious - Zombie Apocalypse adds over 80 unique zombies into your world. Each one more unique and terrifying than the other ones. But beware... Infection is real, and one attack could turn you into a zombie! Discover abandoned structures packed with valuable loot, and arm yourself with new weapons and traps to combat the undead hordes. As the days past, the mutation increases and new and more dangerous zombies will emerge! Face the ultimate challenge by confronting a powerful new boss. Will you survive the chaos, or join the infected? The apocalypse awaits!
● A mod made by Zcoper
● Mod created with MCreator!
● Requires Geckolib:
GeckoLib 1.19.2 Version
GeckoLib 1.19.4 Version
GeckoLib 1.20.1 Version
● Visit my Discord Server!
https://discord.gg/akP56NtmVQ
● Important FaQ
► [OLD] What is my console spaming?
Most mobs use special spawning conditions, which means that these mobs can only appear under certain conditions. If the spawning conditions work, this spam is created in the console.
► [OLD] Why can't I summon a mob?
Spawning Conditions determine which conditions must be met in order to spawn certain mobs. Some mobs only spawn above Y level 60. Some below. Most mobs can only spawn in the overworld than in other dimensions.
► Why are features missing in different versions?
It is recommended to play the newest versions of higher minecraft versions.
Not all features of MCreator available or the same in different versions.
For example: Version 1.19.2 doesn't have the feature of shield, better structure generation or custom villagers, but Version 1.20.1 does have them.
► What does Infection do?
Infection is a new effect given by zombies.
If a player has fewer than 15 armor points, the chance is 20%. If the player has more than 15 armor points, the chance is only 5%. However, Infectious Zombies have a higher chance of infecting a player.
Stage 1:
Take 1 Damage With 0.05%
-1 Food Level with 0.05%
Stage 2:
Take 1 Damage With 0.08%
-1 Food Level with 0.08%
Remove saturation
Remove Resistance
Gain Weakness 1
Sweat particles with 0.1% chance
Stage 3:
Take 1 damage at 0.1%
-1 Food Level with 0.1%
Remove saturation
Remove Resistance
Gain Weakness 1
Gain Slowness 1
Sweat particles with 0.5% chance
Stage 4:
Take 1 damage at 0.5%
-1 Food Level with 0.5%
Remove saturation
Remove Resistance
Remove absorption
Remove Speed
Remove Haste
Gain Weakness 1
Get Slowness 2
Sweat particles with 1% chance
Level 5:
Take 2 damage at 0.8%
-1 Food Level with 0.8%
Remove saturation
Remove Resistance
Remove absorption
Remove Speed
Remove Haste
Remove regeneration
Remove Health Boost
Gain Weakness 1
Get Slowness 3
Sweat particles with 8% chance
Die with infection:
Zombies spawn
► How to disable Mobs?
With mods like Bad Mobs you can turn off certain mobs.
Lootdrops can be turned off with the gamerule "enableLootdrops" if set to false.
Ancient Zombie can be turned off with the gamerule "enableAncientZombie" if set to false.
Zombified Chickens can be turned off with the gamerule "enableZombifiedChicken" if set to false.
► What can I do with Butcher Table and blueprint workbench?
Those two new blocks villager workplaces, meaning they are necessary for two new villager professions.
► How can I open lootdrops?
Lootdrops can be opened by breaking them with an axe.
► How to disable Infection?
Infection can be switched off using the gamerule "enableInfection" if it is set to false.
You can also remove infection by taking antibiotics or milk.
► Why is my Game crashing when shooting with the MK556?
The game can crash if you shoot too quickly with the MK556 or if a mob is hit by multiple projectiles too quickly.
► How to disable hordes?
Hordes can be disabled using the gamerule "enableHordes" if this is set to false
► How can I change the Mutation Level?
The Mutation Level can be configurated by setting the number of the gamerule "zombieMutationLevel" to 0, 1, 2, 3 or 4.
Higher Values won't do anything.
► Which Zombies spawn in which Mutation Level?
The Mutation Level increases over time while playing the mod. You will hear a spooky sound when the mutation increases, marking the arrival of new zombies.
The Mutation has 4 stages and increases from day 5 on.
Mutation Level 0 (Start from Day 0)
Default Zombie
Crawling Zombie
Armless Zombie
Headless Zombie
Bodyless Zombie
Zombie Head
Brain Zombie
Chained Zombie
Zombified Wolf
Zombie Girl
Muddy Zombie
Frozen Zombie
Mutation Level 1 (Most likely during Day 5 or higher)
Lootdrops
Old Zombie
Maggot Zombie
Blind Zombie
Angry Zombie
Infectious Zombie
Fat Zombie
Bucket Zombie
Pumpkin Zombie
Beehive Zombie
Pylon Zombie
Barrel Zombie
Zombified Boar
Zombie Farmer
Zombie Fisherman
Zombie Cook
Lumberjack Zombie
McDonalds Worker Zombie
Zombie Doctor
Sleepy Zombie
Zombie Painter
Muscular Zombie
Zombie Boxer
Pooltube Zombie
Zombie Diver
Zombie Prisoner
Psycho Zombie
Hazmat Zombie
Mummy
Burned Zombie
Zombie on Stelts
Zombified Bird
Security Zombie
Firefighter Zombie
Zombified Spider
Mutation Level 2 (Most likely during Day 10 or higher)
Zombified Bear
Zombie Spitter
Big Zombie
Zombie Miner
Zombie Hordes
Zombie Clown
Disco Zombie
Zombie Astronaut
Zombie Climber
Construction Worker Zombie
Football Player Zombie
Zombie Runner
Bouncer Zombie
Zombie Agent
Zombie Police
Zombie Bomber
Zombie Archer
Zombie Warrior
Fungal Zombie
Burning Zombie
Withered Zombie
Franklin Saint Zombie
Tower Zombie
Baseball Bat Zombie
Firework Zombie
Deep Sea Diver Zombie
Beekeeper Zombie
Mutation Level 3 (Most likely during Day 15 or higher)
Zombie Horseman
Zombified Chicken
Golden Zombie
Zombie Batman
Robotic Zombie
Zombie Scientist
S.W.A.T. Zombie
Zombie Soldier
Acid Zombie
Screamer
Enchanted Zombie
Zombie Hitler
Mutant Zombie
Claw Zombie
Radioactive Zombie
Mecha Zombie
Spore Zombie
Mutation Level 4 (Most likely during Day 20 or higher)
Giant Zombie
Doom Zombie
Glitched Zombie
Zombie Breeder
Ancient Zombie
► Why are mobs missing in some structures?
It may happen that you will come across structures in which you will not find any mobs. It can be to your advantage, but also to your disadvantage if, for example, the Trader Villagers are missing from the Trader Houses... This could be because they were not loaded when the structure was created or they died.

● Config File not inculed.
● You are all allowed to use this mod in your modpacks!
● Do not port my mods without permission!
● Check out my other Mods:
https://www.curseforge.com/members/zcoperfy/projects
Screenshots
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