DragonMine Z: Passives+
Modby facub8
An add-on for DragonMine Z that adds new passives
Type
Mod
CurseForge Downloads
0
CurseForge ID
1471178
Last Updated
Apr 13, 2026
Description

DragonMine Z: Passives+ is an add-on that introduces new passive abilities to DragonMine Z.
This mod is still a work in progress (WIP), but it will be updated with more passives over time.
IMPORTANT:
If you play DragonMine Z version 2.0.1, use version 1.1.0 or earlier. But if you play version 2.0.2, use 1.2.0.Currently implemented passive:
- Rage Mode: When the player remains below 25% of their maximum health for 5 seconds, their STR, SKP, and PWR stats are doubled for 40 seconds.
Cooldown: 5 minutes.
(This passive has not been fully tested yet. If you find any bugs, please leave a comment.) - Self Destruction: Allows you to explode when you are below %10 of your health.
- Ki Master: Increases damage with Ki Weapons and boosts Ki regeneration.
- Long Reach: Allows activating a mode that increases attack range but consumes more stamina.
- Ki Absorption: Absorb incoming Ki attacks while blocking to gain energy and stat boosts.
- Cold Blood: Boosts your stats when exposed to the sun.
- Parasitism: Infect your enemies, steal their life, and gain a buff upon killing them.
How to enable these passives:
To implement these passives in your mod, go to the DragonMine Z config folder.
Open the "races" section and select the race you want to assign the passive to.
Under "racialSkill", enter the ID of the passive.
Passive IDs:
- Rage Mode: "rage_mode"
- Self Destruction: "self_destruction"
- Ki Master: "ki_master"
- Long Reach: "long_reach"
- Ki Absorption: "ki_absorption"
- Cold Blood: "cold_blood"
- Parasitism: "parasitism"
The mod adds a config file where you can set the health percentages and the multipliers
If you enjoy the project and would like to support me, you can do so on Ko-fi. That said, there’s absolutely no obligation, since this is a non-profit project.
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