Mob Heads
ModAll mobs can drop their head. Includes all new baby heads
Downloads
249,777
Type
Mod
Last Updated
Apr 9, 2026
Description

Features
1. 500+ unique heads --> every mob, baby and variant in the game
2. Custom note block sounds for all heads
3. Advancement collection to track your progress
4. Chat notifications when a head drops
5. Fully translated with my Jodeks translations Resourecpack (German, French, Spanish, Japan, Chinese, Russian)
Config
Run ingame:
/trigger mob_heads.config- Choose between player kill or charged creeper drops
- Adjust drop rates
- Change drop messages
If you want to give yourself a head:
/trigger get_mob_headLooting does not affect drop rates
Default drop rates
# Mob Drop Rate 1 Allay 5% 2 Armadillo 5% 3 Axolotl 5% 4 Blue Axolotl 10% 5 Bat 5% 6 Bee 5% 7 Blaze 3% 8 Bogged 5% 9 Breeze 5% 10 Camel 5% 11 Camel Husk 7% 12 Cat 5% 13 Cave Spider 3% 14 Chicken 2% 15 Cod 2% 16 Copper Golem 3% 17 Cow 2% 18 Creaking 5% 19 Creeper 2% 20 Charged Creeper 10% 21 Dolphin 5% 22 Donkey 5% 23 Drowned 2% 24 Elder Guardian 15% 25 Ender Dragon 20% 26 Enderman 2% 27 Endermite 5% 28 Evoker 5% 29 Fox 5% 30 Frog 5% 31 Ghast 3% 32 Glow Squid 5% 33 Goat 5% 34 Guardian 2% 35 Happy Ghast 5% 36 Hoglin 3% 37 Horse 5% 38 Husk 3% 39 Illusioner 5% 40 Iron Golem 3% 41 Llama 5% 42 Magma Cube 5% 43 Mooshroom 5% 44 Brown Mooshroom 10% 45 Mule 5% 46 Nautilus 5% 47 Ozelot 5% 48 Normal & Weak Panda 5% 49 Lazy, Brown, Playful, Aggressive, Worried Panda 10% 50 Parched 5% 51 Parrot 5% 52 Phantom 3% 53 Pig 2% 54 Pilgin Brute 10% 55 Piglin 3% 56 Pillager 2% 57 Polar Bear 5% 58 Pufferfish 5% 59 Rabbit 5% 60 Ravager 5% 61 Salmon 3% 62 Sheep 2% 63 Shulker 5% 64 Silverfish 2% 65 Skeleton Horse 10% 66 Skeleton 2% 67 Slime 2% 68 Sniffer 5% 69 Snow Golem 2% 70 Spider 2% 71 Squid 3% 72 Stray 3% 73 Strider 5% 74 Tadpole 5% 75 Trader Llama 3% 76 Tropical Fish 5% 77 Turtle 5% 78 Vex 5% 79 Villager 5% 80 Vindicator 3% 81 Wandering Trader 5% 82 Warden 15% 83 Witch 2% 84 Wither 20% 85 Special Wither Skull 5% 86 Wolf 5% 87 Zoglin 5% 88 Zombie Horse 5% 89 Zombie Nautilus 5% 90 Zombie Villager 7% 91 Zombie 2% 92 Zombified Piglin 2%Config [1.21.5 and below] To change drop rates, rarities and drop messages
make sure to unzip the datapack before
Head to: MobHeads/data/mobheads/function/config
and then edit the specific file (drop _rates.mcfunction , rarity.mcfunction , drop_messages.mcfunction)
don't forget to save the file and run /reload afterwards
For anything pre (before) 1.21
You can use Ctrl + F to search
Common = 0.02 = 2%
- Chicken (1.21.5+: temperate, warm, cold)
- Cow (1.21.5+: temperate, warm, cold)
- Cave Spider
- Creeper
- Pig (1.21.5+: temperate, warm, cold)
- Sheep (different heads for all colors)
- Skeleton
- Spider
- Zombie
- Snow Golem
- Iron Golem
Rare = 0.1 = 10 %
- Bat
- Bee
- Blaze
- Bogged
- Cod
- Donkey
- Drowned
- Enderman
- Evoker
- Frog (variants: cold, temperate, warm)
- Glow Squid
- Guardian
- Hoglin
- Horse (variants: white, creamy, chestnut, brown, black, gray, dark_brown)
- Husk
- Llama (variants: white, creamy, gray, bronw)
- Magma Cube
- Mooshroom (variants: red, brown)
- Mule
- Phantom
- Piglin
- Pillager
- Pufferfish
- Salmon
- Slime
- Squid
- Tropical Fish
- Villager (snow, savanna, plains, desert, jungle, taiga)
- Witch
- Wolf (woods, spotted, striped, snowy, rusty, pale, chestnut, black, ashen)
Epic 0.2 = 20 %
- Armadillo
- Allay
- Axolotl (variants: pink, wild, gold, cyan, blue)
- Breeze (1.20.5)
- Camel
- Cat (variants: all black, black, british shorthair, calico, jellie, persian, ragdoll, red, siamese, tabby, white)
- Dolphin
- Elder Guardian
- Endermite
- Fox (variants: red, snow)
- Ghast
- Goat
- Illusioner (not in game)
- Ocelot
- Parrot (variants: red, blue, cyan, gray, green)
- Piglin Brute
- Polar Bear
- Rabbit (variants: brown, white, gold, salt, black, white splotched, evil)
- Ravager
- Shulker
- Silverfish
- Skeleton Horse
- Stray
- Strider
- Trader Llama (variants: white, creamy, gray, bronw)
- Turtle
- Vex
- Vindicator
- Wandering Trader
- Zoglin
- Zombie Horse
- Zombie Villager
- Zombified Piglin
Legendary 0.3 = 30%
- Sniffer
- Warden
- Panda (variants: normal, lazy, worried, playful, weak, aggressive)
Mythic 0.5 = 50%
- Enderdragon
- Wither
- Brown Panda
In the datapack, you can edit these chances by changing the value in:
data/minecraft/loot_tables/entities/entity.jsonin there, look for "conditions" and the condition "random_chance" and change the "chance" to the value in % you want the head to drop
Bug Fix for when you place down the heads, destroy them, and pick them up again:
This bug is fixed in 1.20.5
Compatibility
Mod Loaders
Game Versions
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