Mechanics - Crafting Ways logo

Mechanics - Crafting Ways

Mod

by wolforce

Adds different crafting mechanics.

Downloads

318,251

Type

Mod

CurseForge ID

323533

Last Updated

Apr 11, 2026

Description

Mechanics - Crafting Ways

Go To Website

This mod adds some crafting mechanics to spice up modpacks.
By itself, this mod adds almost nothing to the game, and must be configured to add recipes.
Most recipes are available through CraftTweaker.

Crushing Block

The Crushing Block can be dropped on top of blocks to crush them.

Example usage:

mods.mechanics.addCrushingBlockRecipe(
    [<minecraft:iron_ingot>] // item that is crushed
    [<minecraft:gold_ingot> , <minecraft:diamond>], // possible resulting items
    [0.75, 0.25] // probabilities of each possible result
); line.png
crushing.gif

Alloying Furnace

The Alloy furnace requires fuel to transform two items into a third. The order does not matter.

Example usage:

mods.mechanics.addAlloyFurnaceRecipe(
    <minecraft:iron_ingot>, // one input item
    <minecraft:gold_ingot>, // other input item
    <minecraft:diamond> // resulting item
); line.png alloyfurnace.png

Transforming Items with the Nether Portal

Throw items into the Nether Portal and they come out transformed!

Example usage:

mods.mechanics.addNetherPortalRecipe(
    <minecraft:iron_ingot>, // item thrown in
    <minecraft:gold_ingot> // item that comes out
); line.png crystal_passing.gif

Drying Table

Similar to Drying Racks from Tinker's and Primal Core. Time will transform an item stack into another.



Example usage:

mods.mechanics.addDryingTableRecipe(
    <minecraft:rotten_flesh>, // item placed
    <minecraft:leather> // final dried item
); line.png

or

mods.mechanics.addDryingTableRecipe(
    <minecraft:rotten_flesh>, // item placed
    <minecraft:leather>, // final dried item
    <1200> // time it takes to dry, in ticks
); line.png dryingtable.png

Martlets

Martlets to crack drown blocks. Comes in four varieties, stone, iron, gold and diamond.

Example usage:

mods.mechanics.addMartletRecipe(
    <minecraft:sandstone:0>, // block broken by a Martlet
    <minecraft:sand:0> // resulting item that drops
); line.png martlets.png

Amplifying Tube

The Amplifying Tube can transform blocks in world into other blocks or into liquids.
Simply place two to eight amplifying tubes vertically, and the block immediately beneath them will transform!



Example usage:

mods.mechanics.addTubeRecipe(
    <minecraft:leaves:0>, // block placed on the bottom
    <liquid:water> // resulting liquid
); line.png

or

mods.mechanics.addTubeRecipe(
    <minecraft:cobblestone>, // block placed on the bottom
    <minecraft:stone:0> // resulting block
); line.png tube.gif

Burst Seeds

Burst Seeds are tiny blocks that, after some random amount of time, will burst into a bunch of copies of a resource.

bursting.gif

Burst Seeds, unfortunately, do not use CraftTweaker. Instead, you need to create a file called "mechanics_burst_seeds.txt" in your scripts folder.
Inside, you can add or remove burst seeds, one per line.
There are three ways of creating burst seeds (without the quotes):
"burst seed registry name" "block or item registry name" "block or item metadata"
"burst seed registry name" "block or item registry name" "block or item metadata" "any texture"
"burst seed registry name" "block or item registry name" "block or item metadata" "minimum number" "maximum number" "any texture"

Example mechanics_burst_seeds.txt file:
remove burst_seed_end_stone
burst_seed_sea_lantern minecraft:sea_lantern 0
burst_seed_furnace minecraft:furnace 0 minecraft:furnace_front_off
burst_seed_heavy_block mechanics:heavy_block 0 64 64 mechanics:heavy_block
line.png


All CraftTweaker Methods:


Add a recipe for the Alloy Furnace.
mods.mechanics.addAlloyFurnaceRecipe((IIngredient, IIngredient, IItemStack) line.png
Add a recipe for the Crushing Block. The number of probabilities must be the same as the number of outputs. If the sum of the probabilities isn't 1, there is a chance for an output of nothing.
mods.mechanics.addCrushingBlockRecipe(IItemStack[], IItemStack[], double[]) line.png
Add a recipe for the Crushing Block. The number of probabilities must be the same as the number of outputs. If the sum of the probabilities isn't 1, there is a chance for an output of nothing.
mods.mechanics.addCrushingBlockRecipe(IItemStack, IItemStack[], double[]) line.png
Add a recipe for the Drying Table.
mods.mechanics.addDryingTableRecipe((IIngredient, IItemStack) line.png
Add a recipe for the Drying Table specifying the time in ticks.
mods.mechanics.addDryingTableRecipe((IIngredient, IItemStack, int) line.png
Add a recipe for the Martlet.
mods.mechanics.addMartletRecipe((IIngredient, IItemStack) line.png
Add a new transformation recipe through the nether portal. It is not possible to change the number of items this way. 1 to 1 transformations only.
mods.mechanics.addNetherPortalRecipe(IItemStack, IItemStack) line.png
Add a recipe for the Tube with a solid block output.
mods.mechanics.addTubeRecipe(IItemStack, IItemStack) line.png
Add a recipe for the Tube with a solid block output.
mods.mechanics.addTubeRecipe(IItemStack[], IItemStack) line.png
Add a recipe for the Tube with a liquid output.
mods.mechanics.addTubeRecipe(IItemStack, ILiquidStack) line.png
Add a recipe for the Tube with a liquid output.
mods.mechanics.addTubeRecipe(IItemStack[], ILiquidStack) line.png
Remove a recipe for the Crushing Block.
mods.mechanics.removeCrushingBlockRecipe(IItemStack) line.png

Remove a recipe for the Martlet.
mods.mechanics.removeMartletRecipe((IIngredient) line.png
Remove a nether portal transformation recipe.
mods.mechanics.removeNetherPortalRecipe(IItemStack) line.png
Remove a recipe for the Tube.
mods.mechanics.removeTubeRecipe(IItemStack) line.png

line.png
discord650x366.png
Feel free to join the discord and share your ideas and feedback!


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