Proxy Compatible Forge
ModThis mod brings modern forwarding and useful patches to Neo/Forge servers
Downloads
39,602
Type
Mod
Last Updated
Apr 12, 2026
Description
Proxy Compatible Forge
Special thanks to FabricProxy-Lite and CrossStitch for spearheading in the modded proxy space. We've done our fair share of work porting things and tailoring them to a Neo/Forge environment, but nonetheless we stand on the shoulders of giants.
This mod brings Velocity's modern forwarding to Neo/Forge servers
Supported Versions/Platforms
- Forge versions 1.7.2 - 26.1.2
- MixinBootstrap is required on Forge 1.14 - 1.15.1
- ModernMixins is required on Forge 1.13.x
- MixinBooter is required on Forge 1.8 - 1.12.2
- UniMixins is required on Forge 1.7.x
- 1.7.2 - 1.12.2 also require a modified Velocity proxy
- NeoForge versions 1.20.1 - 26.1.2
- SpongeForge/SpongeNeo
- PCF shouldn't be needed, as Sponge supports legacy+modern forwarding and command argument wrapping
- However, if Forgified Fabric API is installed (specifically fabric_networking_api_v1), you may need to use PCF and disable Sponge's forwarding
- Bukkit+Neo/Forge Hybrid servers
- Use the Hybrid's built-in forwarding support when possible, otherwise use PCF if their implementation is incompatible
See the Compatibility page for more details on supported platforms and modpacks.
How to Get Started
Note Regarding Forge 1.13 - 1.20.1
If you wish to host modern Forge server (1.13 - 1.20.1) behind a Velocity proxy, check out Ambassador: https://modrinth.com/plugin/ambassador
Note: Version 1.2.0-beta or higher of Ambassador doesn't require this mod anymore, but you can still use it if you want modern forwarding.
Installation
The following assumes you've already configured a Velocity proxy and have a functional setup.
- Download this mod and place it in your Neo/Forge server's mods folder (Jars can be found on Modrinth or in the releases tab).
- Start the Neo/Forge server to generate the default config file.
- Stop the Neo/Forge server.
- Open proxy-compatible-forge.toml in the config folder and put your forwarding secret in the forwarding.secret config field.
- In server.properties make sure online-mode is set to false.
- You are now ready to start the server and connect to it with Velocity!
Configuration
The config is located under config/proxy-compatible-forge.toml and has the following options:
Setting Group Setting Name Default Value Description forwarding enabled true Enable or disable player info forwarding. Changing this setting requires a server restart. forwarding mode "MODERN" The type of forwarding to use. forwarding secret "" The secret used to verify the player's connection is coming from a trusted proxy. PCF will only handle argument wrapping if this setting is blank. forwarding approvedProxyHosts [] A list of approved proxy hostnames or IP addresses. If the connecting proxy's hostname or IP isn't in this list, the player will be disconnected. Leave empty to allow all. crossStitch enabled true Enable or disable CrossStitch support. Changing this setting requires a server restart. crossStitch forceWrappedArguments [] Add any incompatible modded or vanilla command argument types here. crossStitch forceWrapVanillaArguments false Force wrap vanilla command argument types. Useful for when the above setting gets a bit excessive. debug enabled false Enable or disable debug logging. debug disabledMixins [] List of mixins to disable. Use the Mixin's name and prefix it with it's partial or full package name. advanced modernForwardingVersion "NO_OVERRIDE" Overrides the modern forwarding version decided by PCF. Change it to "MODERN_DEFAULT" if you encounter chat-signing issues. Changing this setting requires a server restart.Features
Player Info Forwarding
As mentioned above, PCF implements Velocity's MODERN forwarding protocol, allowing you to secure modded servers behind proxies.
Modern Forwarding versions 1-4 are supported:
Name Value Supported MC Versions MODERN_DEFAULT 1 Any MODERN_FORWARDING_WITH_KEY 2 1.19 MODERN_FORWARDING_WITH_KEY_V2 3 1.19.1 - 1.19.2 MODERN_LAZY_SESSION 4 1.19.3 and aboveIf you run into compatibility issues regarding chat signing, report the issue, then change advanced.modernForwardingVersion to MODERN_DEFAULT in PCF's config.
Modded Command Argument Wrapping, aka CrossStitch
This resolves errors such as:
io.netty.handler.codec.CorruptedFrameException: Error decoding class com.velocitypowered.proxy.protocol.packet.AvailableCommandsPacketPCF ports this Fabric mod's ability to wrap modded command arguments, allowing them to be sent through Velocity without there needing to be a custom packet deserializer for each and every command argument mods add.
In some rare cases mods will register their command arguments under the minecraft namespace or make modifications to vanilla arguments, bypassing PCF's argument wrapper. In such cases, you can add the custom argument's ID to PCF's crossStitch.forceWrappedArguments setting to force PCF to wrap the argument.
In situations where mods inject and register their arguments before Vanilla does, offsetting all the argument ID values, you can enable the crossStitch.forceWrapVanillaArguments setting to force-wrap the minecraft and brigadier namespaces. This is more of a band-aid solution as the offset argument IDs cannot be read by Velocity, and if the argument IDs on the client have the same offset Velocity commands cannot be read by the client, preventing connections entirely unless you disable all commands on the proxy via permissions or by removing plugins that add commands.
The easiest way to tell if this is happening is to enable PCF's debug logging in the config and check to see if brigadier:boolean has an argument ID other than 0.
A common fix for this is for the mod in question to move their registration mixin to RETURN, and to ensure that their argument's registration specifies their modid as the namespace.
If you find any wild args, please open an issue so we can add them to the default config, or so we can use the information provided to write up a PR for the mod causing the issue.
Common Issues
Too Many Channels
Client Error:
Invalid payload REGISTER!Velocity:
Velocity Fix: Add -Dvelocity.max-known-packs=# to the Velocity's startup arguments, where # is a number that is 64 + number-of-mods*1.5 (round up).
Eg: For 40 mods, use 64 + 40*1.5 = 124, so -Dvelocity.max-known-packs=124
Paper Server Error:
[00:00:00 ERROR]: Couldn't register custom payload java.lang.IllegalStateException: Cannot register channel 'modid:channel'. Too many channels registered!Paper Fix: Add -Dpaper.disableChannelLimit=true to the Paper server's startup arguments
Notes: Due to the amount of channels and mods at play, textures/items may be mismatched on the client when joining a Vanilla server.
Building the Project
-
Clone the repository. git clone https://github.com/adde0109/Proxy-Compatible-Forge.git
-
Run ./gradlew build (gradlew.exe build on Windows) in the root directory of the project
-
The jar will be in build/libs/
Compatibility
Mod Loaders
Game Versions
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