Rogue! Mayhem
Modpackby reereeq
[700+ Mods] Shaders, Quests, Skill Trees, Dynamically Integrated Scaling System!
Downloads
10,220
Type
Modpack
CurseForge ID
928611
Last Updated
Apr 10, 2026
Description
Rogue! Mayhem blends kitchen-sink freedom with an adventure-heavy world.
Recommended Minimum RAM: 8GB

Skill Trees
At this time there are 3 skill categories each including 5 skill trees.
Each skill tree follows a unique path of gainable attributes and abilities.
Abilities are gained throughout the Skill Tree, split into multiple levels.
Types of Skill Trees
Brawler (Classes)
- Ranger
- Rogue
- Sickle
- Paradox
- Champion
Sorcery (Schools)
- Naturalist
- Elementalist
- Druid
- Conjurer
- Sourcerer
Adventure (Archetypes)
- Mole
- Cultivator
- Adversary
- Jack Of All
Difficulty Scaling
Whenever a mob spawns, it's attributes (see below) adjust to the player's difficulty modifier (bottom left of the screen). If a mob already was given attributes, the next time a player respawns the mob (via teleportation/dimension switching), readjust the mobs values to the player's current modifier.
Attribute Sync for Pets
Whenever a player tames a mob, it scales with the player's difficulty modifier. Your pet readjusts it's attributes whenever you right-click it with your bare hands, while also being set to a cooldown.
Factors
Factors which increase/decrease difficulty include :
- Achievements (irreversible)
- Armor
- Armor Toughness
- Health
- Attack Damage
- Total Magic Damage
- Cold & Fire Damage
- Tamed Damage
- using the Glitched Box (irreversible)
Scaling
Mobs will be given additional attributes through the player's current difficulty modifier.
Non-hostiles receive -33% less of the listed attributes:
significant increase s, minor increase m
- Health s
- Movement Speed m
- Attack Damage s
- Arrow Damage s
- Magic Damage s
- Step Height m
- Armor m (only for hostiles)
- Armor Toughness m (only for hostiles)
- Magic Resistance m (only for hostiles)
- Armor Shred m
- Current HP Damage m (only for pets)
Quests
Rogue! Mayhem features 10 chapter groups, each containing 26 sub-chapters, totaling 702 quests (as of v0.10.0).
They revolve around themes such as:
- Main Goals
- Tools, Weaponry & Enchanting
- Inventory Systems
- Animals, Mobs & Bosses
- Biomes, Caves & Dimensions
- Farming & Agriculture
- Machinery
- Types Of Magic
Notable Mods
- Alex's Caves
- Alex's Mobs
- Apotheosis (and it's addons)
- Applied Energistics 2 (and it's addons)
- Ars Nouveau (and it's addons)
- Blood Magic
- Botania (and it's addons)
- Eidolon
- ElementalCraft
- Embers Rekindled (and it's addons)
- Embeddium
- EnderIO
- Explorify
- Geophilic
- Gobber
- Goety
- Immersive Engineering
- Iron's Spells 'n Spellbooks
- Lootr
- Malum
- ModernFix
- Mutant Monsters
- Occultism
- Powah!
- Pufferfish's Skills
- Quark
- Rats
- Relics (and it's addons)
- Special Mobs
- Supplementaries
- Tarot Cards
- Tetra (and it's addons)
- The Aether (and it's addons)
- The Bumblezone
- The Twilight Forest
- The Undergarden
- Thermal Expansion (and it's addons)
- Tiny Redstone (and it's addons)
- Towers of the Wild
- Waystones
- When Dungeons Arise
- YUNG (and it's addons)
Screenshots
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