ServerConfigCleaner
Modby malte0811
Avoids syncing sensitive values in configs to the client
Type
Mod
CurseForge Downloads
0
CurseForge ID
1163241
Last Updated
Apr 12, 2026
Description
NeoForge and MinecraftForge sync the entire content of all "server configs" to the client. Since this is not clear from the naming, some mods ended up putting secret values in these configs, e.g. Discord bot tokens. If you run a server using a mod with this issue, this allows any user that can join your server to access these values. This mod avoids this by removing sensitive values before the config is sent to the client.
Versions
Since this mod covers a wide range of Minecraft versions and two modloaders, the versioning scheme is somewhat complicated. See the table below for the correct version for your loader and Minecraft version.
Loader Minecraft version Mod version suffix MinecraftForge 1.13.2 - 1.16.5 -1.13.2 MinecraftForge 1.17.x - 1.20.1 -1.17.1 NeoForge 1.20.1 -1.17.1 MinecraftForge 1.20.2+ -1.20.2-mcf NeoForge 1.20.2 - 1.20.5 -1.20.2-neo NeoForge 1.21.0+ -1.21.0-neoHow it works
This mod works in two stages: First, it detects config options that potentially contain sensitive information during launch. Since this is done using a very rough heuristic, the options that are found have to be manually classified in the config/serverconfigcleaner-common.toml config file:
- Most of them will be false positives, harmless options that happen to match the heuristic. For example, the option logistics.seatHostileMobs in Create would be marked as a potentially sensitive option since it contains the string Host. These config values have to be added to the falsePositives list.
- Some of them may be options that contain actual sensitive values. These options have to be added to the doNotSync list in the same format, e.g. doNotSync = ["mymod:discord.token"].
To continue the launch, all found values have to be classified in the ServerConfigCleaner config. The mod ships with a list of known false positives and known "problematic" options (the latter not in plaintext). Therefore, you should usually not have to do anything at this stage. If you have to add values manually, see below on getting them added to the default lists.
In the second stage, the mod intercepts the config sync on the server. If a value was marked as sensitive in the config after the first stage, the value will be replaced by the default value before being synced to the client. Since the default value for sensitive options is generally a meaningless constant value provided by the developer (e.g. INSERT BOT TOKEN HERE), this can be sent to the client without revealing any secret information.
Reporting missed values
If you run into false positives that are not in the default list in the config, please create an issue listing them.
If you find any server config options that contain sensitive information and are not part of the default set of sensitive options, please do not create an issue with these options. Instead, please get in touch with either malte0811 (Discord: malte0811; e-mail available on GitHub profile) or ThatGravyBoat (Discord: thatgravyboat).
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