MNS - Moog's Nether Structures (config pack)
Texture Packby finndog_123
This is a template datapack for the MNS mod
Type
Texture Pack
CurseForge Downloads
4,968
CurseForge ID
969103
Last Updated
Apr 12, 2026
Description

[](https://ko-fi.com/D1D8LKA5N)
[](https://discord.com/invite/S5nffJbuvA)

THIS DATAPACK IS NO LONGER UPDATED.
ofc, feel free to create your own config datapacks from our git repos or use a config mod like Cristel Lib
FEEDBACK
Please comment any ideas you may have to improve this mod. Any and all feedback is greatly appreciated :)
Additionally, if you make any configs you think other people would enjoy, send it to me on discord and ill be happy to upload it here!
FORGE AND FABRIC
All versions are for forge and fabric
HOW TO
This is a template datapack for my structure mod, Moogs Voyager Structures. Look at the info below to see how to use it.
Disabling Structures:
- To turn off a structure, go to data\mvs\worldgen\structure_set and search through the files to find the structure you want to remove. In that file, remove the structure you don't want from the "structures list. That will prevent the structure from spawning.
- For example, if you wanted to remove the barn structure, you would find it in the generalcommonstructure.json structure set. Simply remove it like so:

Changing Spawn Rates:
- To change a structure's spawn rate, go to data\mns\worldgen\structure_set and edit the spacing and separation values.
- Spacing is the average chunks apart the spawn attempts are. This must always be bigger than separation.
- Separation is the minimum chunks apart that each spawn attempt can be. This must always be lower than spacing.
- Increasing these numbers will make a structure more rare. A lower value makes structures much more common.

- If you want to change an individual structure's spacing and separation, then you'll have to create a new structure set. Make sure the salt you give it is unique!!
- DISCLAIMER: currently there is no structure avoidance code (this'll be added next update), so the more structure sets there are, the more chance there is of structures spawning in other structures.
Change what biome Structures/Features spawn in (including modded biomes)
- To add or remove the structure from any biome, go to data\mns\tags\worldgen\biome\has_structure.
- If you are removing the structure from a biome or biome tag, set "replace": false to "replace": true and then remove the entry you don't want from the list.

- In the above example, we remove the biome tag is_sparse. To ensure this change takes effect, we must also make replace 'true'

The best and fastest way to get help is to join our discord server
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