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New Death Messages

Mod

by NeonCranberries

Replaces boring Minecraft death messages with fun unique ones!

Type

Mod

CurseForge Downloads

0

CurseForge ID

916033

Last Updated

Apr 12, 2026

Description

 

📚Introduction📚

 

Ever feel like when you die you're greeted with a plain old death screen? Well, this mod aims to change that! All death messages are now changed to be fun, snarky, and/or a reference. All 102 message changes can be viewed below:

Changes:

"death.attack.anvil": "[Victim] thought a falling anvil was just a big fly",
"death.attack.anvil.player": "[Victim] was squashed by an elaborate trap with a falling anvil while fighting [Killer]",

"death.attack.arrow": "[Victim] was 360 no-scoped by [Killer]",
"death.attack.arrow.item": "[Victim] was sniped by [Killer] using [Named Item]",

"death.attack.badRespawnPoint.message": "[Victim] was killed by [Killer] (A literal bed killed [Victim]...)",
"death.attack.badRespawnPoint.link": "one of the many mysteries of a bed",

"death.attack.cactus": "[Victim] loved plants too much",
"death.attack.cactus.player": "[Victim] ran into a cactus and got poked by 1000 needles while trying to escape [Killer]",

"death.attack.cramming": "[Victim] was shown too much love",
"death.attack.cramming.player": "[Killer] always wanted to give [Victim] a massive hug",

"death.attack.dragonBreath": "[Victim] was not wearing a nose plug",
"death.attack.dragonBreath.player": "[Killer] made [Victim] test the air quality",

"death.attack.drown": "[Victim] did not bring their Seaglide",
"death.attack.drown.player": "[Victim] forgot they weren't a fish while trying to escape [Killer]",

"death.attack.dryout": "[Victim] couldn't quench their thirst in time",
"death.attack.dryout.player": "[Victim] wasn't allowed to take a water break while fighting [Killer]",

"death.attack.indirectMagic": "[Victim] got Harry Pottered all over by [Killer]",
"death.attack.indirectMagic.item": "[Victim] got Gandalfed by [Killer] using the magical [Named Item]",
"death.attack.magic": "[Victim] gathered too much magic",
"death.attack.magic.player": "[Victim] got stuck in Azkaban while trying to escape [Killer]",
"death.attack.even_more_magic": "[Victim] , I'm impressed",

"death.attack.explosion": "[Victim] had an explosive break down",
"death.attack.explosion.player": "[Victim] was blown up by good 'ol [Killer]",
"death.attack.explosion.player.item": "[Victim] was blown up by the creeper want-a-be [Killer] using [Named Item]",

"death.attack.fall": "[Victim] realized they were not Dream",
"death.attack.fall.player": "[Victim] helped prove [Killer] 's theory about gravity existing",

"death.attack.fallingBlock": "[Victim] is definitely not big brain after being squashed by a falling block",
"death.attack.fallingBlock.player": "Small brain [Victim] was squashed by a falling block while fighting big brain [Killer]",

"death.attack.fallingStalactite": "[Victim] didn't feel so 'tite' after they got hit with a rock",
"death.attack.fallingStalactite.player": "[Victim] had a 'tite' situation with [Killer]",

"death.attack.fireball": "Goodness, gracious, [Killer] 's great balls of fire killed [Victim]",
"death.attack.fireball.item": "[Victim] 'blazed' upon [Killer] 's [Named Item] 's big balls of fire",

"death.attack.fireworks": "[Victim] discovered how not to use pyrotechnics",
"death.attack.fireworks.player": "[Killer] took out [Victim] with flying colors",
"death.attack.fireworks.item": "[Victim] went out colorfully due to a firework fired from [Named Item] by [Killer]",

"death.attack.flyIntoWall": "[Victim] got hands on with physics",
"death.attack.flyIntoWall.player": "[Killer] taught [Victim] what physics were",

"death.attack.freeze": "[Victim] didn't Let it Go",
"death.attack.freeze.player": "[Killer] aimed to freeze and they sure did with [Victim]",

"death.attack.generic": "[Victim] died a boring, sad, and lame death without a unique death message",
"death.attack.genericKill": "[Victim] got killed because of a skill issue",
"death.attack.genericKill.player": "[Killer] was the victor in the fight between them and [Victim]",
"death.attack.generic.player": "[Victim] died because [Killer] decided they shouldn't exist anymore",

"death.attack.hotFloor": "[Victim] 's shift key was broken",
"death.attack.hotFloor.player": "[Killer] made [Victim] feel the heat",

"death.attack.inFire": "[Victim] got fired from their job of existing",
"death.attack.inFire.player": "[Victim] went down in the hall of flame while fighting [Killer]",

"death.attack.inWall": "[Victim] did not discover a new x-ray glitch",
"death.attack.inWall.player": "[Victim] did not bring their oxygen tank while fighting [Killer]",

"death.attack.lava": "[Victim] discovered lava is not a cheeto-colored hot tub",
"death.attack.lava.player": "[Victim] learned hiding in lava is a bad idea to escape [Killer]",

"death.attack.lightningBolt": "Zeus decided [Victim] should die",
"death.attack.lightningBolt.player": "[Victim] was not wearing rubber while fighting [Killer]",

"death.attack.message_too_long": "Wow, nice job: %s",

"death.attack.mob": "[Killer] was not [Victim] 's friend",
"death.attack.mob.item": "[Victim] was slaughtered by [Killer] using the dastardly [Named Item]",

"death.attack.onFire": "[Victim] attempted to roleplay a birthday candle",
"death.attack.onFire.item": "[Killer] used [Named Item] 's Fire Blast on [Named Item]. It's super effective!",
"death.attack.onFire.player": "[Victim] couldn't call the fire fighters while fighting [Killer]",

"death.attack.outsideBorder": "[Victim] broke the fourth wall",
"death.attack.outsideBorder.player": "[Victim] 's creativity knew no bounds while they were trying to escape from [Killer]",
"death.attack.outOfWorld": "[Victim] discovered the world is flat",
"death.attack.outOfWorld.player": "[Victim] attempted to leave the universe [Killer] was in",

"death.attack.player": "[Victim] and [Killer] are no longer friends",
"death.attack.player.item": "[Victim] was murdered by [Killer] using dastardly [Named Item]",

"death.attack.sonic_boom": "[Victim] got served some bad Sonic",
"death.attack.sonic_boom.item": "[Victim] got a deadly case of sonic stress while trying to escape [Killer] wielding [Named Item]",
"death.attack.sonic_boom.player": "[Victim] was was hit with some sonic speed while trying to escape [Killer]",

"death.attack.stalagmite": "[Victim] finally got the point",
"death.attack.stalagmite.player": "[Victim] had a stalag-fight with [Killer] and 'mite' of tripped over a rock",

"death.attack.starve": "The cake [Victim] was promised was a lie and they starved to death",
"death.attack.starve.player": "[Victim] did not save their slice of butterscotch-cinnamon pie for their final battle with [Killer]",

"death.attack.sting": "[Victim] took too much vitamin Bee",
"death.attack.sting.item": "[Killer] got down to bees-ness and stung [Victim] using [Named Item]",
"death.attack.sting.player": "[Killer] gave [Victim] a buzz cut",

"death.attack.sweetBerryBush": "[Victim] found out being poked to death by a sweet berry bush was not berry funny",
"death.attack.sweetBerryBush.player": "[Victim] got stuck in a prickly situation while trying to escape [Killer]",

"death.attack.thorns": "[Victim] got a little too close in combat and killed themselves on [Killer] 's spiky metal",
"death.attack.thorns.item": "[Victim] was killed by 3rd partyer [Named Item] while trying to hurt [Killer]",

"death.attack.thrown": "The glorius [Victim] was sadly pummeled to death by [Killer]",
"death.attack.thrown.item": "The glorius [Victim] was sadly pummeled to death by [Killer] using [Named Item]",

"death.attack.trident": "[Victim] was cooked by [Killer] with a really big fork",
"death.attack.trident.item": "[Victim] got smited with [Named Item] by [Killer]",

"death.attack.wither": "[Victim] Thanos dusted away",
"death.attack.wither.player": "Thanos snapped [Victim] away while they were fighting [Killer]",

"death.attack.witherSkull": "[Victim] was obliterated by the [Killer] (Better kill it quickly...)",
"death.attack.witherSkull.item": "[Victim] was in over [Killer] 's head from the [Named Item]",

"death.fell.accident.generic": "[Victim] did not execute a MLG water bucket clutch succesfully",
"death.fell.accident.ladder": "[Victim] stepped down from their position as boss of a ladder",
"death.fell.accident.other_climbable": "[Victim] thought climbing was overrated",
"death.fell.accident.scaffolding": "[Victim] was not a licensed construction worker",
"death.fell.accident.twisting_vines": "[Victim] wanted to be on the A-twist",
"death.fell.accident.vines": "[Victim] discovered that they are not Tarzan",
"death.fell.accident.weeping_vines": "[Victim] thought weeping vines were already handling too much",
"death.fell.assist": "[Victim] was doomed to fall by the evil, most despicable, fall damage inducing [Killer]",
"death.fell.assist.item": "[Victim] experienced airtime by [Killer] using the deadly [Named Item]",
"death.fell.finish": "[Victim] experienced a miracle but was destined to die by [Killer]",
"death.fell.finish.item": "[Victim] forgot to turn anti-gravity on and [Killer] took advantage of it by using [Named Item]",
"death.fell.killer": "[Victim] thought a bucket of milk could stop fall damage",

"death.attack.mace_smash": "[Killer] introduced [Victim] to the floor, violently",
"death.attack.mace_smash.item": "[Victim] couldn't handle [Killer] 's smash hit, [Named Item]",
"death.attack.mace_smash.player": "[Killer] got medieval on [Victim]",

 

 

There are 3 other minimal changes as well that you can view below:

'You Died!' on death screen is changed to 'Bummer...'

'Score' on death screen is changed to 'Random Numbers' (because who really knows what it means)

'Are you sure you want to quit?' on death quit confirm screen is changed to 'You're giving up?' 

 

If you find a bug or if you have an idea for a death message that's better than a current one, please leave a comment below so I can fix or make this mod better!

 

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https://discord.gg/VqjVR3V6ZR

 

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