Minecraft BREAKDOWN 6.0
Modpackby Inforno
A modded multiplayer survival combat experience with guns, planes, tanks and more!
Type
Modpack
CurseForge Downloads
0
CurseForge ID
296209
Last Updated
Apr 13, 2026
Description
Welcome to Minecraft Breakdown - A custom modded PVP survival factions server having guns, planes, tanks and more!
Fight others in PVP, build and raid faction bases, loot the generated cities and military bases and play awesome minigames like BATTLEFIELD in Minecraft!
ALL FEATURES:
- Flan's Mod improvements - better plane physics, vehicle locking, better recoil, weapon balancing, flares and much more
- NPC's - Enemy survivor groups and missions
- Custom base system - Factions, base raiding, custom blocks and code locks
- World generation - infinitely generated roads and lootable cities, military facilities, fuel stations and more
- BATTLEFIELD gamemode - play Battlefield 3 in Minecraft
- BATTLE ROYALE gamemode - play PUBG in Minecraft
- A custom client mod with helpful features like an integrated updater, gui screens, displays and much more.
- Anti cheat system - no more xrayers and fly hackers
- More than 120 guns and 90 planes and vehicles! And a lot more!
Links:
-Website: https://www.minecraft-breakdown.net/
-Youtube: https://www.youtube.com/channel/UCyf415blcirdck9sXD4ZXOw
-Discord: http://discord.gg/rxGE2EJ




6.0 Changelog
Added:
- Added weapon muzzle flash effects and improved recoil animations
- New underwater gun APS amphibious rifle: Not very useful in normal firefights but superior range & damage underwater (by @Mad_Elephant)
- New gun Ash12: High damage, low rate of fire, short range and fires two bullets per shot
- New gun MK47: 7.62x39mm assault rifle with lower rate of fire but higher damage (by @Mad_Elephant)
- New PSO scope: 5x zoom, for some AK based weapons the only available long range optic
- New vehicle BM-21 Grad: Russian Rocket Artillery with high rate of fire
- Added range finder, that prints out distance and coordinates on right click
- Added turret stabilization to most modern tanks to allow accurate aiming while driving
- New BATTLEFIELD gamemode Gun Game: Start with a pistol and get a new gun for every other kill
- New BATTLEFIELD gamemode Domination: A faster paced version of conquest for small maps
- New BATTLEFIELD map Noshahr Canals: Famous close quarters map from Battlefield 3
- New BATTLEFIELD map Scrapmetal: Small and vertical map for Gun Game, TDM and Domination
- Added /bf vote command to vote for a BATTLEFIELD map
- Added underwater shoot sound effects
- Added collision points to helicopters to make them take damage when crashing (by @Zervult )
- Added various plane skins
- Added mission OIL RIG - the oil rig is activated for 15 minutes and spawns fuel cans. It is heavily protected by NPCs and their backup units
- Added mission GOLD MINE - same concept as oil rig, and spawns gold ingots
- NPCs learned how to fly helicopters to protect the oil rig and gold mine
Changed:- New heli physics, added various performance characteristics to make each heli different (maneuverability, weight, inertia, horizontal/vertical speed, climb rate, max altitude, energy retention)
- Reworked ground vehicle physics, (mostly) fixed vehicles wobbling when standing on uneven terrain
- Amphibious vehicles now float in water realistically and have reduced swim speed
- Improved flare deployment pattern and changed how flares affect missiles. Missiles will only change their target to a flare if the flare is in roughly the same direction as the target. Advanced AA missiles are less affected. Also missiles are less likely to target flares on initial lock
- Increased TOW missile speed & damage
- Reduced bomb prime delay
- Increased damage of primary jet guns
- Increased damage of IFV primary guns (25/30mm)
- Reduced A-10 shoot sound volume
- Decreased J-LTV inventory slots
- Added hellfire missiles to Comanche
- Increased damage and rate of fire of helicopter cannons
- Sentry guns can no longer be placed while being raided
- Paradrop respawn/sign will prefer dropoff locations with no players nearby
- Increased warzone and spawn build protection radius
- Removed the random chance that lockpicks fail
- Flares will become ineffective 2.5 seconds after deployment and will despawn after 6 seconds
- Reduced the distance at which base members prevent the flag to be stolen
- Anticheat improvements
- Smoke screens will now lose their effect faster
- Updated Himars model
- Stationary Anti Air can only be placed on base territory from now on
- Reduced render distance of safezone screens to improve performance at spawn
- Various gun rebalances
Fixed:- Fixed a bug in bullet hit detection that allowed vehicles to damage other vehicles behind them
- Fixed inaccurate safezone status on the bottom right of the screen when standing at safezone edges
- Flak shoot sound is directional now
- Various fixes and improvements regarding the bullet penetration system
- Fixed ranks not being applied for the first day logging in after wipe
- Reduced render distance of screens to improve performance at spawn
- Fixed occurances of players spawning inside mountains on wilderness teleport or paradrop teleport
- Various other minor fixes
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