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TerraFirmaPunk

Modpack

by _ForgeUser7648627

[1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

Type

Modpack

CurseForge Downloads

0

CurseForge ID

247148

Last Updated

Apr 13, 2026

Description

TerraFirmaPunk

 

Introducing the world of Steampunk to this hardcore survival mod and making it even harder! Welcome to TerraFirmaPunk! Explore the ancient ruins of a long dead civilization and learn to master the Power of Steam while surviving starvation, dehydration, deadly cavins, dangerous mobs, zombie hoards, and evil boss monsters waiting around every corner.   For more details check out the thread on the TFC forums HERE:   TerraFirmaPunk 2.0:   Mods Included: Animal Crate by TaeoG Antique Atlas by Hunternif Archimedes' Ships by BalkondeurAlpha ArmorStatusHUD by bspkrs AutoRun by mysticdrew Back Tools by iChun Better Boat by SanAndreasP Better Foliage by OctarineNoise BiblioCraft by Nuchaz BiblioWoods TFC by Nuchaz Boilerplate by warlordjones, decebaldecebal Bookshelf by Epoxide bspkrsCore by bspkrs Buildcraft by CovertJaguar, SirSengir, Krapht, cpw, spacetoad, asiekierka Carpenter's Blocks by Mineshopper Cellars for RFC by Sladki CodeChickenCore by Chickenbones CodeChickenLib by Chickenbones Cogs of the Machine by Deatrathias ComputerCraft by Dan200 CoroUtil by Corosauce Custom Chest Loot by FatherToast DamageIndicators by rich1051414 Decorations by alksey_t Dragon Mounts by BarracudaATA Dynamic Lights by AtomicStryker Ender Zoo by CrazyPants Ex Nihilo by Erasmus_Crowley Farseek by delvr FastCraft by Player Forestry by SirSengir Forge Multipart by Chickenbones Hardcore Questing Mode by lorddusk, Newcastlegeek, Vswe Hats by iChun HerdCraft by Nakranoth iChunUtil by iChun Immersive Engineering by BluSunrize Infernal Mobs by AtomicStryker Inventory Tweaks by Kobata JourneyMap by techbrew JustAnotherSpawner by Crudedragos Leather Water Sac by Emris_Morath LogisticsPipes by davboecki, theZorro266, GUIpsp, AartBluestoke, ArtForz Lycanite's Mobs by Lycanite Magneticraft by cout970 Mapwriter by mapwriter, VectronDiablon Memory Cleaner by viniciuslrangel Metchants for TFC by Aleksey_t MineTweaker by StanH Mob Dismemberment by iChun Mob Properties by FatherToast MobiusCore by ProfMobius ModTweaker by jaredlll08, joshie, SpitefulFox Necromancy by AtomicStryker, sirolf2009 NEI Addons by bdew NEI Integration by Tonius Not Enough Items by Chickenbones OpenBlocks by Mikeemoo, boq OpenModsLib by Mikeemoo, boq Opis by ProfMobius Player API by Divisor Professor Flaxbeard's Wondrous Steam Power Mod by Flaxbeard Railcraft by CovertJaguar Random Things by Lumien Roguelike Dungeons by Greymerk Ropes+ by AtomicStryker Ruins by AtomicStryker Smart Moving by Divisor Sound Filters by Tmtravlr SteamCraft 2 by warlordjones, ClockworkKaiser, decebaldecebal, domi1819 Storage Drawers by jaquadro Streams by delvr TerraFirmaCraft by bioxx TerraFirmaCraftNEIplugin by dries007 TerraFirmaPunk Tweaks by JAWolfe, OneWolfe TerraFirmaStuff by Bunsan TerraMisc by Powerman913717 TFC Additions by raymondbh TFC Railcraft Compat by Vidaj TFC Udary Mod by Bletch tfc water compatability by vidaj TFC-Tweaks by dries007 TFCTech Addon by Shurgent Twilight Forest by Benimatic Waila by ProfMobius Waila Harvestability by squeek502 Wawla by Darkhax Zombie Awareness by Corosauce   Versions / Change Log: 1.0.90 - 1.0.99 Are simply test versions as I progressed between 1.0 and 2.0. These are all very buggy and my be removed at some point in the near future. 2.0 Version 2.0 is a complete overhaul of 1.0 and should cannot be simply updated from 1.0!  Here are the key features added to 2.0:  
  • The questbook has been fully rewritten to be more compact as well as fit better into the world of TFC.
  • The tech tree has been completely reworked to have more of a linear progression similar to the core TFC tiers of alloys.
  • Machines and technical recipes are very heavily integrated and will often require other machines in order to be crafted.
  • Many non-TFC machine parts, such as BuildCraft Gears, can no be crafted on TFC Anvils.
  • Monsters now have unique behaviors and habitats where they can be found. Learning these habits will be a key to your survival and progression!
  • Some biomes are intended to be much more dangerous and rewarding than others!
  • Lost ruins, dungeons, and caves can be very deadly to the unprepared explorer, but also very rewarding to a well equipped party of explorers. Monsters will get much more dangerous the deeper underground you travel!
  • Factorization and automation can now be achieved through the combination of technology mods added in this version, but is intended to be a large part of the End Game goals.

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