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StopRendering

Mod

by Corosus

A small collection of render optimizations to improve performance

Downloads

229,413

Type

Mod

CurseForge ID

1447758

Last Updated

Apr 9, 2026

Description

A mod for a random collection of client performance optimizations, currently specially created for the DeceasedCraft modpack. Most of the optimizations are targetting specific mods that are doing things on the client that are likely not needed, especially for DeceasedCraft.

You will see the benefit from mod the most at scale when there are 100s of living entities to render.

Minecraft still runs the client tick for every entity in the render thread itself, so if there are any mods that do expensive client ticking, you will experience an FPS microstutter 20 times a second, this mod aims to eliminate that with targetted fixes.

Every feature can be toggled on or off.

Features:

Stops ArmorSetBonuses mod from spending precious client render time on calculating if it needs to apply armor set bonuses to every non player in the game every single client tick.

Stops Curios mod rendering on non players (and the added overhead of checking if it needs to render anything).

Stops Curios mod client ticking on non players (and the added overhead of checking if it needs to render anything).

Stops Artifacts mod client ticking on non players (and the added overhead of checking if it needs to render anything).

Stops Enhanced Hordes mod needlessly running its expensive entity scanning code on the client.

Disables any extra render layers other than armor or custom head on anything based on Zombies. This one became a bit redundant with the more specific curios changes, but might still help.

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