danse - serverside gestures / emotes
ModServer-side player gestures using a resourcepack. Dynamic player textures! No client-side mods required!
Type
Mod
Modrinth Downloads
0
Modrinth ID
vSdZ5THv
Last Updated
Apr 13, 2026
Description
danse (dance)
player gestures/emotes for fabric servers using 1.21.4+ item models
There are 9 gestures at the moment;
- bits
- fall
- grow
- helicopter
- handstand
- wave
- zombie
- dab
- facepalm
- fold
- ascend
More are in the works...!
Using vanilla item models!
Compatible with Sodium, Iris, and everything else!
Clients don't have to install any mods, they can connect with a vanilla client!
Commands:
/gesture bits /gesture fall /gesture grow /gesture helicopter /gesture handstand /gesture wave /gesture zombie /gesture dab /gesture facepalm /gesture fold /gesture ascendModels
Persistent player models can be spawned like this:
/summon danse:player_model ~ ~ ~ {Player:Steve,Animation:wave}Animation can be player by modifying the "Animation" NBT string:
/data modify entity @e[...] Animation set value waveChanging the skin:
/data modify entity @e[...] Player set value AlexDialog
The config has an option to add a quick action dialog for the gestures.

To override existing icons or add icons for your own animations, place 256x256 png images in config/danse/<animation-name>_icon.png, for example the zombie animation would use this icon: config/danse/zombie_icon.png
Permissions
Permission checks can be enabled in the config.
The command requires: danse.animation
For the individual animations: danse.animation.<animation-name>
Checkout the discord for more info
How?
The mod uses the new 1.21.4 item models and custom_model_data to dynamically display the skins.
Adding custom animations
Put your .bbmodel or .ajblueprint files into the config/danse/ folder. You get can templates here
The name of the animation will be used in-game.
License
Versions before 2.0.0 are LPGL-3.0 licensed. 2.0 and later use AGPL

Compatibility
Mod Loaders
Game Versions
Screenshots
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