Strictly Origins [FORGE] logo

Strictly Origins [FORGE]

Mod

by OrangeJewce92

16!!! new origins Created with the player in mind!

Downloads

4,917,976

Type

Mod

CurseForge ID

649722

Last Updated

Apr 9, 2026

Description

Strictly Origins (Forge) Mod

This is a Forge Mod addition for the Forge version of the Origins mod! Please use the Wiki for more information that was left out on this page.

New Translations Added:

  • Spanish (Latin America): es_ar, es_cl, es_ec, es_es, es_mx, es_uy, es_ve
  • French (France): fr_fr
  • Russian (Russia): ru_ru
  • Chinese (Simplified): zh_cn
  •  Turkish: tr_tr

Origins and Powers

High Elf

Powers:

  • Fire Bolt (Main ability)
  • Jump height increased (fall damage reduction)
  • Glowing - Attacking an enemy lights them up
  • Vegetarian
  • Towering: 2-1/2 blocks tall
  • Forest vision
  • Hyper sight

Plantaemancer (1.18 and above)

Powers:

  • Poison Ivy Vines [Primary]: Send out a vine that applies poison to the target.
  • Plant Caretaker: Shift right click plants with an empty hand to make them grow.
  • Regrowth: Heal when in water.
  • Blissful Light: Boosted speed during the day.
  • Flammable: Take extra damage from fire and lava.
  • Light Deprivation: Weakness when in low light levels.

Paladin (1.18 and above)

Powers:

  • Protection From the Undead: Hit them to set them on fire.
  • Praise the Sun [Primary]: Heal and gain resistance as well as regeneration for 10 seconds.
  • Durendal: New Power Sword
  • Book: Information on how to fix your sword
  • Skilled: Holding the Durendal gives you a damage boost.
  • Better Built at a Price: Extra exhaustion and larger appetite.
  • Weakness: Undead cause more damage to you.
  • Holy Life: Killing grants you Holy Water (you heal).
  • Slowness: Reduced movement speed.
  • Power to Full Heal: Ability to fully heal yourself.

Knight (1.18 and above)

Powers:

  • Skofnung: Spawn in with the new modded sword Skofnung!
  • Knightly Skilled: Overall attack damage is boosted.
  • Damage Boost: Holding the Skofnung gives you an extra 1.5 damage boost.
  • Slowness: Reduced movement speed.
  • Crescent Worship [Primary]: Heal and get boosted attack speed for 30 seconds.
  • Book: Information on how to fix your sword.
  • Bowless: Cannot use bows/crossbows.

Bird Of Paradise (name change as of 1.19.2)

Powers:

  • Aerial Combatant: More damage while in elytra flight.
  • Featherweight
  • Tailwind: Increased speed on foot.
  • Winged: Can fly using a combination of flapping and gliding.

Weaknesses:

  • Need For Mobility: No heavy armor (chainmail or below).
  • Carnivore: Meat only.
  • Wet Wings: Cannot swim.

Orc Shaman (requires SkillCloaks mod and Orcz mod)

Powers:

  • Immune to the effect of your attacks.
  • Bring dead back to life in a devastating attack.
  • Shaman Hood: Great source of powers and protections.
  • Learned the power of the orc god of curses.

Weaknesses:

  • Slow at night.

WildCat

Powers:

  • No fall damage.
  • Night vision when not in water.
  • Can scare creepers.
  • Climbing ability.

Weaknesses:

  • Carnivore: Meat only.
  • Increased hunger when submerged in water.

Troll

Powers:

  • Sluggish: Not known for their agility, Trolls are some of the slowest creatures.
  • Cunning: Trolls do twice the amount of damage a regular human would do.
  • Ravenous: It takes a lot of food to sustain a creature as big as a troll.
  • XXXL: Trolls cannot wear armor except helmets due to their size.
  • Stocky: Trolls have 2.5x the health of a regular player.
  • Gargantuan: Renowned for their size.
  • Lead Belly: Immune to hunger and poison effects.

Thief (requires Blue Skies mod)

Powers:

  • Shulker Inventory: 3x3 slots where items are not lost on death.
  • Tailwind: Walk faster.
  • Fragile: Start with only 6 hearts.
  • Cloak and Dagger: Start with diamonds and a Bag of Spoils (requires the Blue Skies mod).
  • Money Lover: Holding a diamond gives you Speed II.
  • Parkour: Extra damage on attacks.
  • More Exhaustion: Require more food than others.

Priest (1.16.5-1.18.2 requires Relics mod)

Powers:

  • Scholar: Start with XP bottles, Lapis, and a Holy Locket (requires the Relics mod).
  • Nimble
  • Holy Shield
  • Vegetarian: Only eat vegetables.
  • Fall Immunity: No fall damage.
  • Holy Curse
  • Ender Particles: Particles around the body.

Raccoon

Powers:

  • Expert at Hiding: Invisibility for 10 seconds. [Primary]
  • Fish Lungs: Can breathe underwater.
  • Nocturnal Eyes: Night Vision in dark places.
  • Rabies Resistant: Immunity to poisoned food.
  • Rabies: Poison effect for 5 seconds when hitting someone.
  • Scurry: Speed and Jump Boost.
  • Sharp Claws: 2 hearts of damage to unarmored targets, half a heart to armored targets.
  • Thick Fur: Always has at least 2 full bars of armor.
  • Tough Heart: Extra set of hearts.
  • Tough Stomach: Slower hunger depletion.
  • Trash Lover: Regeneration I when holding brown dye.
  • Small Body: Can fit through one block gaps when crouching.
  • Claustrophobia: Weakness and slowness in low ceiling areas.
  • Hates Carrots: Lose half a heart when eating carrots.
  • Small Hands: Cannot hold a shield.

Honey Bee

Powers:

  • Nectar Processing: Collect nectar from flowers and convert to honey.
  • Freedom Calls: Hover and fly using nectar bar. Cannot fly in rain. [Hold Jump]
  • Stinger: High damage attack that also poisons but kills the user. [Primary]
  • Bee Diet: Only eat flowers.
  • Bee Skin: Yellow skin.
  • Itty Bitty: Fragile body with only 6 hearts.
  • Smoke Sickness: Nausea and slowness near smoke.

Otter

Powers:

  • Otter Pouch: Use flaps of loose skin to carry food. [Primary]
  • Mini Riptide: Launch in the direction you're looking at (must be submerged). [Secondary]
  • Aquatic Predator: Fight at insane speeds when submerged.
  • Wet Eyes: Perfect underwater vision.
  • Aqua Affinity: Break blocks underwater as if on land.
  • Like Water: Float unless desired otherwise.
  • Improved Lungs: Longer underwater breathing.
  • Otter God's Blessing: Physically stronger as a gift from the Otter God.

Weaknesses:

  • Carnivore: Meat only.
  • Small: Slightly smaller than regular humans.
  • Unwieldy: Cannot hold a shield.
  • Large Appetite: Requires more food.
  • Aquatic: More damage from impaling.
  • Claustrophobia: Weakness and slowness in low ceiling areas.
  • Heart Reduction: Only eight hearts.

Dwarf

Powers:

  • Haste
  • Nocturnal Eyes: Night vision
  • Potent Brew: Activate primary ability to drink brew, gaining regeneration.
  • Miniature: Very small size.
  • Dense: Sink in water.
  • Insatiable Hunger
  • Axe Strong: Certain axes give more damage.
  • Gold Lover: Holding gold gives strength boosts.
  • Pickaxeless Stone: Harvest stone with your hand.

Barako (1.16.5 - 1.18.2 requires Mowzies Mobs)

Powers:

  • Sunblessing: Use the power of barakoa for 25 minutes. [Primary]
  • Sun Block: Invincibility for 25 seconds with a 5-minute cooldown. [Secondary]
  • Sun Strength: Strength effect in sunlight.
  • Weak Health: Start with only 1 heart.
  • Slowness: Walk slower at night.

For more detailed information and updates, please visit the Wiki.

 

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