Celestweaks
Modby theinvisguy
A collection of miscellaneous tweaks and bug fixes
Downloads
146,762
Type
Mod
CurseForge ID
1426915
Last Updated
Apr 9, 2026
Description
Celestweaks
A collection of miscellaneous patches/fixes to the following mods, which currently include:
- Curios API
- Celestisynth
- Enigmatic Legacy
- Enigmatic Addons
By design, this mod does not have any hard dependencies. It should be safe to run with any combination of the above, or none at all. Every change introduced can be completely disabled or enabled at will in config. I originally made this mod for personal usage in the modpack Cisco's Dragonfyre, but please feel free to use this mod as you see fit. Open source coming soon whenever GitHub lets me make an account.
If anything doesn't work, please let me know in comments! Though if you want a version port or modloader port I'm not sure I'll be able to do that. You can still request it of course.
Fixes
-General fixes for curios unequipping upon relog and incorrectly calculated slot modifiers
-Fixes for Ring of the Seven Curses / Ring of Redemption relics unequipping upon relog
-Fix for Magic Quartz Flower attribute application breaking upon player death
-Fix for Splash Potions of Harming dealing damage to bearers of spellstones that confer effect immunity
-Fix for Turkish OS/locales causing crashes
Patches
-Alterations for Rainfall Serenity, which include
- Scales splash damage by arrow damage
- Scales damage by celestial damage attribute
- Allows turret AI to shoot phantoms autonomously
- Disables turret friendly fire
- Gives player and turret perfect accuracy
- Properly aligns turret muzzle flash
-The Non-Euclidean Cube and the Heart of Creation now do not clear config-defined negative effects
-Buffs the Heart of Creation
-Provides alternate Non-Euclidean Cube negative effect immunity pathway
-Assigned Totem of Malice the charm slot
-Provides the Architect's Favor mining boost to Astral Breaker
Additions
-Adds Celescolor, a clientside patch that preserves all Celestisynth weapon tooltip colors, useful in case of mods such as Apotheosis which can overwrite the color.
-Adds some custom logic to the Primeval Cube. Maybe you should go roll it a few times?
Disclaimers
I'm not experienced with multiplayer servers, but I think it should be safe to use. It is recommended to install this mod on both sides to avoid problems. However, if you want to use this only for Celescolor functionality on the client, you might need to disable the remaining modules in config if they cause issues. I don't have a way to test in a multiplayer environment. Please let me know if anything does not work, and I will try to fix it.
Also, I cannot really code and used generative AI in the creation of this mod, since no one who can actually code has made the proper fixes yet. But I've released it here in the hopes it can be useful.
Credits
Credits to TheIllusiveC4 for Curios API
Credits to aquextheseal for Celestisynth (this mod's logo uses their Rainfall Serenity icon)
Credits to Aizistral for Enigmatic Legacy
Credits to Auviotre for Enigmatic Addons
Credits to HenryLoenwind for the framework of the Turkish locale fix
All rights belong to their respective creators. I don't own any of these mods/assets.
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