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F.M.R.P

Texture Pack

by Seb_Semos

Bring the flair of Fresh Animations into the modded world.

Downloads

6,381,574

Type

Texture Pack

CurseForge ID

961754

Last Updated

Apr 9, 2026

Description

From 3.0.0 and up, Semos Animations Lib is optional.

Effects without animation lib:

  • Weapons are held in custom locations based on the weapon type
  • Entities will blink now and then
  • Entities will have a simple swiming animation when in water
  • Entities will tilt foward when they move fast (1.22+)
  • Entities sits in boats (and should on other mobs too)

Effects with animation lib:

  • Weapons are held in custom locations and have different attack animation based on the weapon type
  • Entities will blink and have detailled eyes mouvements
  • detailled swimming animation
  • Entities have a "bumpy" animation when walking, they also look around and will tilt foward when they move fast (1.22+)
  • Entities have an idle animation giving the impression of breathing
  • Entities sits in boats (and should on other mobs too)

Note: Some entites have different behavior due to technical limitations. Ex, Chillagers don't blink nor they hold their weapon in custom location

  ### This pack aims to bring compatibility for [Fresh Animations] with mods! This pack is not affiliated with FreshLX, and meant to be used alongside his pack.

 

Make sure to use at least of [Entity Texture Features 7.0.1] & [Entity Model Features 3.0.1] mod. I want to cover mods from both Forge and Fabric, and try to retain how texture is mapped for each mod, so you can easily still have your own. It will be notified if for whatever reason I can't. This pack should work with any Minecraft Version that EMF/ETF supports. OptiFine does NOT cover modded entity support so it is not compatible.

Modpack makers, feel free to include this pack on your modpack! (Let me know so I add you to the list below 😊 ) # Compatibility List:   ## Guard Villagers [Fabric] and [Forge]:

 

- Both Villager and Steve Model - Steve Model does not work with 1.6.x yet! ## Friends and Foes [Fabric] and [Forge]:

 

- Moobloom - Iceologer - Wildfire - Illusioner ## It Takes A Pillage Continuation [Fabric & Forge]: > Only textures tweaks been made, requires Fresh Animations alongside

 

- Archer - Skirmisher - Legioner

 ## Frostiful [Fabric]:

 

- Chillager - Frostologer  ## Villager Recruits [Forge]:

 

Both human and normal model 

 ## Villager Workers [Forge]:

 

Both human and normal model ## More Mobs Variants [Fabric & Forge]: > Only textures tweaks been made, requires Fresh Animations alongside

 

- Cat - Cow - Pig - Sheep - Wolf ## Ravage & Cabbage [Forge]:

 

- Cabbager - Ravager ## Savage & Ravage [Forge]:

 

- Creepie - Executioner - Griefer - Trickster - Iceologer - Skeleton Villager ## Pet Armor [Fabric]: - Only the armor though, you need Fresh Animations for the wolf itself!   [It Takes a Pillage] is unfortunately incompatible! ---   You can always suggest a mod to add compatibility for through [GitHub]!   (I won't add compatibility to crazy boss mods or things that is **not in line** with the vanilla feel) Please suggest mods that are up to date with at least 1.19.x or 1.20.x :P   # Featured On:   ### Youtube - [TOP 15 Minecraft Texture Packs OF THE YEAR 2023 (1.20.+)] - [TOP 20 Minecraft Mods With Fresh Animations Ep. 2 (New & Unique)]   ### Modpacks - [Elysium Days]

 

Disclaimer! You might experience some bugs, like a helmet on an entity is not following the head correctly, or some attacks won't have animations. In some case it might be me, or it could be the way the mod works with EMF which is not possible to fix.  

If you see something weird that I'll be able to fix, you can open a issue on [GitHub]!

🛠️ Known issues:

 

  • Entities with different layer of textures like forge guards have some z fighting (likely related to this issue )
  • Skeleton villagers glitch their arms on top of their head for a split second when they switch their pose
  • Griefer armor does not follow the arms and body properly
  • Griefer, trickster and skeleton_villager have some unwanted texture on their LOD model face, despite beiing the default one. Their LOD are not active for now.

Description courtesy of Fyoncle! :)

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