Qliphoth Awakening
Modby FINDERFEED
Adds various bosses with unique attacks and mechanics.
Downloads
3,459,266
Type
Mod
CurseForge ID
1271707
Last Updated
Apr 9, 2026
Description

This mod requires FDLib to work
What's the mod about?:
Qliphoth Awakening is a mod that focuses on adding various bosses, each has its own set of attacks, unique mechanics and drops.
Before summoning a boss you will be presented an in-depth description of its attacks and mechanics, you can either read them all and be prepared, or try your skill and go in blindly.
How to summon a boss?
First of all you need to find a boss arena that generate in world. Mod provides items such as Eye Of Chesed to ease this process.
Each arena has a special boss spawner structure inside. You need to right click it and a GUI with a boss description will open, there you will find the summon button.
This special structure will reappear once the boss is defeated, that means if you want to do the bossfight again you don't need to search for another boss arena.
If you wish to support the mod development i will greatly appreciate it:
Patreon
Mod Discord:
Discord
(Also posting development process both on Patreon and Discord)
Useful info:
- Mod has a config where you can change boss stats, item stats and edit boss damage difficulty scaling coefficients.
- Boss screen collects all items from boss loot table (supports minecraft:item, minecraft:loot_table entries) from top to bottom. To add your own description to an item add the following to the translation file:
"fdbosses.boss_drop.ENTITY_MOD_ID.ENTITY_ID.ITEM_MOD_ID.ITEM_ID.info" : "YOUR TRANSLATION"
For example if we want to add a description to a gold block in Chesed loot table we need to do this:
"fdbosses.boss_drop.fdbosses.chesed.minecraft.gold_block.info": "A gold block with immense power"
Adding a second translation with .stats at the end instead of .info will add a stats button.
These translations support FDLib's text insert (the {{ }} thingy)
Known issues and possible fixes:
- Lithium: Disables one of Chesed attacks collision
- Asyncparticles: Culls important particles such as Malkuths preparation particles. This issue could be fixed by changing "particleCulling" field from SPHERE to AABB in their config,
- Immersive Optimization: Prevents Malkuth from ticking on spawn sometimes which makes him infinitely stand inside volcano until loaded.
- Entity Culling: Bosses must be added to entity tick culling white list in entity culling config, otherwise animations won't play correctly.
What entities should also be added:
fdbosses:chesed_one_shot_vertical_ray_attack
fdbosses:radial_earthquake
FAQ:
Q: Mod version for Minecraft 1.20.1 - when?
A: Already out
Q: Fabric port?
A: Never
Boss release status
Currently not all of the bosses are released. Stay tuned for more!
(Yellow - Boss in the works that reached at least 50%+ completion)

Screenshots
Similar Mods
Measurements
Allows measuring distance using a tape measure.
EnderTanks
Public, Personal, and Team EnderTanks and EnderBuckets
Loading Screens
Customizable loading screens
ServerCore
A mod that aims to optimize the minecraft server.
CreativeCore
A core mod
Not Enough Wands
Adds various very configurable utility wands to Minecraft