Quality Food
Modby Cadentem
This mod adds quality to food and certain food-related material (e.g. crops)
Downloads
1,117,771
Type
Mod
CurseForge ID
973932
Last Updated
Apr 9, 2026
Description
General
This mod adds quality to food and certain food-related material (e.g. crops) through NBT data (meaning no new items)
1.21 documentation is currently located here
Quality can:
- Increase nutrition and saturation
- Improve positive effects and diminish (or outright remove) negative effects gained from eating food
- Impact the result of crafted (quality applicable) items (the minecraft:generic.luck attribute increases the chance as well)
You can give yourself a quality item like this: /give @s farmersdelight:roast_chicken_block{quality_food:{quality:2}}
- quality is a value between 0 (NONE) and 3 (DIAMOND)
- Setting NONE does not make sense since it will not affect anything and just makes the item unstackable with non-quality items
You can also use the following commands
- /quality_food give
- /quality_food apply
- /quality_food remove
Configuration
There is a configuration per quality - aside from some normal things you can also specify which item should gain which effects
- Example: effect_list = ["minecraft:apple;minecraft:regeneration;0.5;120;3;0.45"]
- minecraft:apple is the item this effect should apply to (can also be a tag, e.g. #minecraft:cat_food)
- minecraft:regeneration is the effect
- 0.5 is the chance for a food item to gain this effect (1 means 100%)
- 120 is the duration in ticks (20 ticks means 1 second)
- 3 is the amplifier (0 results in an effect level of 1 (i.e. no level shown))
- 0.45 is the probability to gain this effect when eating the item (1 means 100%)
The tag of an item with effects applied to it looks like this:
{ quality_food: { effects: [ { "forge:id": "minecraft:regeneration", chance: 0.45d, Ambient: 0b, CurativeItems: [ { id: "minecraft:milk_bucket", Count: 1b } ], ShowIcon: 1b, ShowParticles: 1b, Duration: 120, Id: 10, Amplifier: 3b } ], quality: 1 } }I don't recommend manually creating such items - the quality_food commands will apply the configured effects
There is a farmland configuration which allows you to define a bonus (can also be negative, i.e. 0.5) based on the farm block the crop is planted on
- Example: farmland_config = ["3;#minecraft:crops;farmersdelight:rich_soil_farmland;1.25"]
- 3 is the index (configurations are tested with the lowest one first - the first matching one will be applied) (needs to be positive)
- #minecraft:crops is the crop block (can be a tag or a single block)
- farmersdelight:rich_soil_farmland is the farmland block (can be a tag or a single block)
- 1.25 is the multiplier to be applied (needs to be positive - values below 1 will reduce the chance)
Non-food items can be made applicable to quality by adding them to the quality_food:material_whitelist item tag
Only blocks within the block tag quality_food:quality_blocks will support (i.e. retain) quality
- If a block is applicable to quality the item for said block will be too
For crafting (crafting table) there are three configs:
- retain_quality_recipes: The result will retain the quality of the ingredients, examples:
- If all items are diamond quality the result will be diamond
- If three items are gold quality and two are diamond the result will be gold
- If two items are iron quality and the rest have none then the result will also have none
- no_quality_recipes: Entries will not roll for quality (useful in case items can be crated back and forth)
- handle_compacting: If enabled then (de)compacting results should retain quality automatically without having to specify the relevant recipes
The bonus quality a quality ingredient provides is configurable for the crafting table (crafting_bonus)
Cooking quality items will store a quality bonus within the furnace / cooking pot / ...
- Higher quality will store a higher bonus per cooked item
- Once enough bonus is stored particles will start to show
- A higher bonus results in more particles
- This can be disabled through the client config
- Once you take out the result the stored bonus will be used up and grant a higher chance to a quality result
For compatibility’s sake certain blocks (and their item variant) are supported in a broader way than needed
If you find some items having quality where it doesn't make much sense you can blacklist them using the item tag quality_food:blacklist
Compatibility
- Farmer's Delight
- Apply quality when crafting
- Handle quality block state for growing plants (rice and tomato)
- Apply quality to served items (feast blocks)
- Storage blocks are part of the default config
- Fast Entity Transfer
- Use stored quality bonus of the furnace
- Tom's Simple Storage Mod
- Apply quality when crafting
- Sophisticated Core
- Properly handle compacting
- Apply quality when crafting
- Create
- Milling and Mechanical Mixer should apply the quality of the ingredients
- Mechanical Harvester and cooking with fan apply quality
- Quality item attribute (for filters)
- Harvest with ease
- Properly roll quality when auto harvesting
- Quark
- Quality gets properly rolled
- Storage blocks are part of the default config
- RightClickHarvest
- Quality gets properly rolled
- [Let's Do] Vinery
- Storage blocks are part of the default config
- FastWorkbench
- Quality gets properly handled when using the crafting bench
- Crate Delight
- Storage blocks are part of the default config
- Fruitful Fun 🍊
- Roll quality for dropped items from fruit trees
- Apply quality to served items
- Collector's Reap
- Quality effect cake blocks grant improved effects
- Apply quality to growing fruit bushes
- Roll quality for dropped items from fruit bushes
- Storage blocks are part of the default config
This is mostly about block interaction / quality application through crafting
- If a mod adds a new crafting block then quality may not apply correctly
- Items should generally be fine
Misc

Credits for the quality icons go to https://twitter.com/concernedape
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