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CravenCraft's Bloody Bits

Mod

by CravenCraft

A mod to make damage more immersive in Minecraft

Downloads

2,638,789

Type

Mod

CurseForge ID

1009423

Last Updated

Apr 9, 2026

Description

Bloody Bits

Have you ever wanted a blood & gore mod that's more than just particle effects?

Do you want blood that spatters to walls, floors, and ceilings?

Do you want to have visual feedback for the damage that you're doing to enemies?

Then this is the mod for you! Out of the box this mod comes with several features such as:

 

Custom Colors

An entity will leave different colored blood spatters depending on its defined blood color. Out of the box all entities will default to a red color (this includes most modded entities as well), but any entity can be configured to have any blood type. In the mod's config there will be some default overrides such as spider blood being green and enderman blood being purple. 

blood_spatters

 

Spatter Sliding

Blood spatters will slowly slide down when on a wall.

spatter_slide

 

Dripping

When blood spatters on the ceiling it will begin to drip.

blood_drip

 

 

Washing Away

When a blood spatter comes into contact with water (rain or a body of water) it will wash away. rain_wash

water_wash

 

Entity Damage


WORK IN PROGRESS. I'm remaking this entire system as it didn't play nice with a lot of mods and entities in general. This system should remain as false to prevent any potential issues. There may be some more updates relating to this system in the future. Stay tuned!

NOTE:

If you are using Xaero's Minimap, and the blood spatters/chunks are clogging up the minimap, it's possible to easily append my blood spray entities to Xaero's config so that they're ignored. It's under their xaerominimap_entities.json config file. Here's an example of it with my change:

"excludeList": [
"bloodybits:blood_chunk",
"bloodybits:blood_spray",
"minecraft:glow_item_frame",
"minecraft:item_frame"
]

This should prevent blood spray and blood chunk entities from clogging up the minimap. Please let me know if other minimap mods have this same issue, and I can take a look at possible solutions for them as well.

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