CravenCraft's Bloody Bits
Modby CravenCraft
A mod to make damage more immersive in Minecraft
Downloads
2,638,789
Type
Mod
CurseForge ID
1009423
Last Updated
Apr 9, 2026
Description
Bloody Bits
Have you ever wanted a blood & gore mod that's more than just particle effects?
Do you want blood that spatters to walls, floors, and ceilings?
Do you want to have visual feedback for the damage that you're doing to enemies?
Then this is the mod for you! Out of the box this mod comes with several features such as:
Custom Colors
An entity will leave different colored blood spatters depending on its defined blood color. Out of the box all entities will default to a red color (this includes most modded entities as well), but any entity can be configured to have any blood type. In the mod's config there will be some default overrides such as spider blood being green and enderman blood being purple.
Spatter Sliding
Blood spatters will slowly slide down when on a wall.
Dripping
When blood spatters on the ceiling it will begin to drip.
Washing Away
When a blood spatter comes into contact with water (rain or a body of water) it will wash away.
Entity Damage
WORK IN PROGRESS. I'm remaking this entire system as it didn't play nice with a lot of mods and entities in general. This system should remain as false to prevent any potential issues. There may be some more updates relating to this system in the future. Stay tuned!
NOTE:
If you are using Xaero's Minimap, and the blood spatters/chunks are clogging up the minimap, it's possible to easily append my blood spray entities to Xaero's config so that they're ignored. It's under their xaerominimap_entities.json config file. Here's an example of it with my change:
"excludeList": ["bloodybits:blood_chunk",
"bloodybits:blood_spray",
"minecraft:glow_item_frame",
"minecraft:item_frame"
]
This should prevent blood spray and blood chunk entities from clogging up the minimap. Please let me know if other minimap mods have this same issue, and I can take a look at possible solutions for them as well.
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