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AntiqueAtlas - RecurrentComplex Compatability

Mod

by fonnymunkey

Adds the ability for RecurrentComplex structures to automatically be added to Antique Atlas's as a marker.

Downloads

425,065

Type

Mod

CurseForge ID

384446

Last Updated

Apr 9, 2026

Description

This mod allows for structures generated by RecurrentComplex to automatically be added as a marker on AntiqueAtlas.

You must define what structures you want added as markers in the config. (aarcaddon.cfg)

If defining wasn't required, the atlas would get filled with markers from mazes, many village buildings, underground structures you may not want automatically registered, etc.

 

The format for the config is as follows:

structurename,alwaysvisible,markertype,labelname

 

structurename: The name of the structure, such as what its file is named. (Ex: DesertTempleSpecial, P_CultIsland, SeasonsGreenhouse)

alwaysvisible: Either true or false, whether you want the marker to be always visible, or only visible once the player discovers the chunk.

markertype: The type of marker, default marker names can be seen here: https://github.com/AntiqueAtlasTeam/AntiqueAtlas/wiki/API

labelname: The name you want the structure to be labeled as in the Atlas.

 

Some examples:

ThreeTowers,true,tower,Three Towers

SeasonsGreenhouse,false,village,Greenhouse

P_SpookyHouse,false,false,sword,Spooky House

 

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