Harder Natural Healing
Modby MacTso
Control healing in your game. Rate, Hunger Cost, Hunger Minimum, Healing On Waking, Peaceful Hunger
Downloads
2,532,436
Type
Mod
CurseForge ID
420735
Last Updated
Apr 9, 2026
Description

Harder Natural Healing gives you control of healing in your game! Fine tune your game or your modpack's challenge level to your taste!
Harder Natural Healing will make beacons, bandages, potions, healing items, and healing spells much more useful!
By default, this mod simply restores the slower healing rate minecraft used to have and adds the option to have a small heal each morning when the player wakes up.
However, Harder Natural Healing actually gives you complete control over natural healing in your game or modpack.
What Options do you have?
Do you want players to heal faster? Or Slower? You control how fast a player heals per second.
Do you want healing to use more food? Or less food? You control how much hunger healing causes.
Do you want to allow players to still heal when they are hungrier? Or to be less hungry to heal? You control how much hunger before healing stops.
Do you want players to heal when they sleep and wakeup? Or not? To heal a little or a lot after sleeping? You control how much a person heals when they wake up.
Do you want to play in Peaceful mode but want hunger to still work? And take damage (even die if you want to!) from starvation.
Neoforge Command Structure
/hardernaturalhealing
│ Requires: operator permission level 2
│
├─ help
│ └─ Shows help for major command options.
│
├─ showSettings
│ └─ Displays the current Harder Natural Healing configuration.
│
├─ config
│ │
│ ├─ preset <preset>
│ │ ├─ Available values:
│ │ │ easy, harder, normal, superhard, wakeup
│ │ └─ Applies a predefined configuration preset.
│ │
│ ├─ peacefulHunger
│ │ ├─ true
│ │ │ └─ Enables hunger and starvation mechanics in Peaceful difficulty.
│ │ └─ false
│ │ └─ Disables hunger and starvation mechanics in Peaceful difficulty.
│ │
│ ├─ minimumStarvationHealth <0–20>
│ │ └─ Sets the minimum health a player can be reduced to by starvation.
│ │
│ ├─ healthAfterDeath <0–20>
│ │ └─ Sets the health a player respawns with after death.
│ │
│ └─ hungerAfterDeath <0–20>
│ └─ Sets the hunger level a player respawns with after death.
│
├─ healing
│ │
│ ├─ healingPerSecond <0.01–10.0>
│ │ └─ Sets how much health is restored per second while healing.
│ │
│ ├─ attackHealingDelayTicks <0–3000>
│ │ └─ Sets the delay (in ticks) before healing can resume after attacking.
│ │
│ ├─ minimumFoodHealingLevel <0.0–22.0>
│ │ └─ Sets the minimum food level required for healing to occur.
│ │
│ ├─ healingExhaustionCost <0.0–10.0>
│ │ └─ Sets how much exhaustion healing consumes.
│ │
│ ├─ wakeupHealingAmount <0.0–10.0>
│ │ └─ Sets how much health is restored when a player wakes up.
│ │
│ └─ extraExhaustionWhenHurt <0.0–1.0>
│ └─ Sets how much extra exhaustion when the player is hurt.
│
└─ debug
└─ level <0–2>
└─ Sets the level of debugging logging (0 is off, 2 is maximum)
And In Version 11+ You can configure it so players will starve to hit point level including 0 hit points in any difficulty setting.
Default Configuration File
The Default settings restore the original Minecraft healing rates and add a small heal each morning a person wakes up in bed.
["Harder Natural Healing Control Values"]
#healingPerSecond #Range: 0.0 ~ 10.0
healingPerSecond = 0.25
#Can the player get hungry and maybe even starve to death in peaceful mode.
peacefulHunger = true
#minimum hit points for peaceful mode starvation.
#Range: 0 ~ 20
minimumStarvationHealth = 0
#Attack Healing Delay in Ticks
#Attack Healing Delay in Ticks #Range: 0 ~ 3600
attackHealingDelayTicks = 400
#minimumFoodHealingLevel #Range: 0.0 ~ 22.0*
minimumFoodHealingLevel = 16.0
#healingExhaustionCost - Hunger exhausted per healing event. #Range: 0.0 ~ 10.0
healingExhaustionCost = 2.0
#extraExhaustionWhenHurt #extraExhaustionWhenHurt #Range: 0.0 ~ 1.0
extraExhaustionWhenHurt = 0.0125
\#wakeupHealingAmount #Range: 0.0 ~ 10.0
wakeupHealingAmount = 4.0
#Debug Level: 0 = Off, 1 = Log, 2 = Chat+Log #Range: 0 ~ 2
debugLevel = 0
Commands
Users with operator level (or in creative LAN game with cheats on) can use the following commands.
type /hardernaturalhealing and then the command option. The parameters are in the brackets []. You choose one value.
0-ShowSettings displays the current settings.1-NewSettings [0 to 4] Sets multiple settings in one easy command. Settings are "easy", "normal", "harder", "superhard", "wakeup"
1-PeacefulHunger [true or false] true means the player can starve to death even in peaceful mode
1-MinimumStarvationHealth [0 or 1] 0 means player can starve to death. 1 means player will starve to 1 health.
1-HealthAfterDeath [1 to 20]
1-HungerAfterDeath [ 0 to 20]
2-healingPerSecond [0.25 to 10]
2-attackHealingDelayTicks [0 to 3000] (there are 20 ticks per second. So 10 would be a half second delay, 3000 would be a 150 second delay after attacking)
2-minimumFoodHealingLevel [0 to 22] half hunger bars (so 20 is 10 full foodbars)
2-healingExhaustionCost [0.0 to 10.0] how much food healing costs
2-wakeupHealingAmount [0.0 to 10.0] how much a player heals when they wake up from a bed
2-extraExhaustionWhenHurt [0.0 to 1.0] anything over 0.0 means player consumes food faster when wounded
3-debugLevel [0 to 2] 0 is quiet, 1 is high level details, 2 is *everything*. For modpack developers.
Setup Suggestions
There are several built in settings. Any operator can set these values with in game commands.
Peaceful (requested by bubbazanetti_z900 !)
peacefulHunger = true
minimumStarvationHealth = 0 or 1
Then choose a set below.
Easy
healingPerSecond = 0.75
attackHealingDelayTicks = 40
minimumFoodHealingLevel = 12.0
healingExhaustionCost = 1.0 (Half the normal food use to heal)
wakeupHealingAmount = 6.0
extraExhaustionWhenHurt = 0.0
Normal
healingPerSecond = 0.5
attackHealingDelayTicks = 100
minimumFoodHealingLevel = 16.0
healingExhaustionCost = 2.0
wakeupHealingAmount = 0.0
extraExhaustionWhenHurt = 0.0125
Harder (default)
healingPerSecond = 0.25 (player heals 1 point per 4 seconds- the old rate)
attackHealingDelayTicks = 200
minimumFoodHealingLevel = 16.0
healingExhaustionCost = 2.0
wakeupHealingAmount = 2.0
extraExhaustionWhenHurt = 0.03
Superhard
healingPerSecond = 0.016 (player heals 1 point per minute- half their health per game day)
attackHealingDelayTicks = 300 (player doesn't heal for 15 seconds after attacking)
minimumFoodHealingLevel = 16.0
healingExhaustionCost = 2.0
wakeupHealingAmount = 0.5
extraExhaustionWhenHurt = 0.0
On Waking Only
healingPerSecond = 0.0
attackHealingDelayTicks = 0
minimumFoodHealingLevel = 16.0
healingExhaustionCost = 2.0
wakeupHealingAmount = 6.0
extraExhaustionWhenHurt = 0.0 or 0.125
Patron Supporters
You can support our work with Patreon. This will help since alternative modloaders do not share a portion of their advertising income with us like Curseforge.
Harder Natural Healing was supported by user Galaxy Synth for the summer and fall. Thanks for his support. He can't continue so the mod has no patron again.
Hopefully someone else will help keep it available on alternative mod loaders.
You can join us on our Discord Server at the link below.
Screenshots
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