Effectual
Modby iMeeTake
Atmospheric effects and decorative particles.
Downloads
1,215,669
Type
Mod
CurseForge ID
1171658
Last Updated
Apr 9, 2026
Description

New atmospheric effects:
- Steam from the mouth in cold biomes (if the player is running, the particles appear more frequently);
- Bubbles from the mouth while you have oxygen underwater;
- Bubbles from an open chest underwater;
- Drip effect from the player when he comes out of the water;
- New effects for lamps, fires and campfires (and their soul analogues);
- Sparks from burning entities, just like from fire and campfires;
- Additional effects from running on snow or sand;
- Cave dust;
- Columns of steam when water and hot blocks come into contact (like lava or a cauldron with lava);
- Sparks from under the wheels of a minecart when moving at high speed;
- Bubbles now appear from decorated pots when underwater;
- Sparks now appear when hitting metal blocks with iron, gold, or netherite tools (this effect will be adapted for modded metal items in the future);
- Particles now appear when placing sand, gravel, or snow blocks;
- A subtle trail while gliding with Elytra;
- Black smoke while the Wither effect is active.
FAQ
Does this mod affect performance?
Only slightly. The effects are optimized.
Can I use this with shaders or visual mods?
Yes! It is compatible with most shader and render mods.
Is this client-side only?
Yes. It does not require server installation.
Is Effectual compatible with other mods like Effective or Particular?
Absolutely. Most effects work together without issues. And if something overlaps or conflicts — you can disable specific features via config.
Can I use this mod in a modpack?
Yes — you are welcome to include Effectual in your modpack.
Can I use assets or code from Effectual in my own mod?
No. The code and assets are not open for reuse. Please contact the author for permission before using anything from this project.
If you don't like any effect, you can disable it in the configuration file.
Requires Architectury Api, Cloth Config API and TLib to work.
Screenshots
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