Integrated Dungeons Arise
Modby Aarods
Integrated Dungeons Arise is a Mod that overhauls When Dungeons Arise with integration
Downloads
1,374,134
Type
Mod
CurseForge ID
1325457
Last Updated
Apr 9, 2026
Description
WHAT IS INTEGRATED DUNGEONS ARISE?
Integrated Dungeons Arise is a datapack/mod that overhauls heavily detailed structures of "When Dungeons Arise", using blocks and mobs from Quark, Create, Supplementaries, and many other mods. I really felt bad when I saw no plans in integrate this mod, so I decided to take the step and do it by my own with some of the most iconic structures and also bringing back other ones that were removed with a new style!
Structure List:
# Keep Kayra:


# Infested Temple:


# Kisegi Sanctuary:


# Desert Hall:
# Thornborn Towers:


# Bathhouse:


# Abandoned Temple:


# Merchant Campsite:


# Illager Campsite


# Mechanical Nest:


# Greenwood Pub:


# Mining Complex:


# Foundry:


# Plague Asylum:


# Scorched Mines:


# Bandit Towers:


# Bandit Village:


# Heavenly Rider:


# Heavenly Conqueror:


# Heavenly Challenger:


MAIN FEATURES
Structure Generation: This mod/datapack improves the generation of all structures, making them generate in a smooth terrain for keep a good experience.
Worldgen Compatibility: Lucky, Integrated API got their own tags for compatibility with other worldgen mods.
Loot Tables: Another big revamp, was for all the loot tables of the mod, this was a big issue with the original mod that I decide to adrees by making the loot only worth it if you loot all the structure.
Spawners: Other thing is that there are no modified mobs anymore, this is because Integrated mods use vanilla mobs, and leaving the previous ones would make the experience a bit out of place and unbalanced, but this is not bad as it sounds, because all the spawners have bigger range and spawn more mobs around them.
If don't like their default stats, you can easily go into the structure processors and modify their stats and the mobs that are spawned.
Optional Integration: Finally, there are some dungeons that are optional, meaning that they are only able to generate if you install an especific mod, for get the "Heavenly Rider, Conqueror, Challenger", you must install "BetterEnd", and for get the "Mining Complex", you need "Trials Backport".
Hosting Partner Deal:
Frequently Asked Questions:
Q: What biome mods are compatible?
A: Most biome mods should be compatible including Terralith, BOP, and BYG.
Q: Why are there so many dependencies?
A: Yes.
Q: Can I use this in my modpack?
A: Yes! This Datapack was made for go in company of IDAS and his addons, but if you use all the dependencies by itself, everything should be fine.
Q: How can I config this mod?
A: Since this is a project, is the same format as vanilla, but you can also modify all the mobs from spawners in the area of "integrated_structure_spawners", and for modify the data of spawners, you should go to "processors_list".
Q: Why there are some missing structures?
A: Because the idea of this mod is to bring compatibility for all the structures, and it would be out of place to leave the other ones without any modifications, for now they are disable and may come back in the future.
Not all of them btw, only some structures that I consider able to get integrations and the ones that are not duplicated to IDA'S (e.x: Fishing Hut, Lighthouse).
Credits:
This datapack/mod was a rework of all the structures of "When Dungeons Arise" made by Aurelj, DiamondTown, Zephyrusj, Wyll_ and MercyWhistles, the main builders of the original mod.
Dependencies:
Screenshots
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