Registry Dumper 3000
Modby rollylindenshnizzer
Registry Dumper 3000 is a developer/debugging utility mod for modpack makers, datapack creators, and mod developers.
Downloads
43,046
Type
Mod
CurseForge ID
1383086
Last Updated
Apr 9, 2026
Description
Registry Dumper 3000
Registry Dumper 3000 is a developer/debugging utility mod for modpack makers, datapack creators, and mod developers.
It dumps Minecraft registries, tags, recipes, and resource folders to disk in a structured format so you can inspect exactly what is loaded in your game/server.
This is especially useful for:
- modpack debugging
- datapack troubleshooting
- tag/recipe conflict investigation
- registry inspection across mods
- reverse-engineering data-driven content
- checking what resources actually loaded after packs merge
What it dumps
Built-in registries
Dumps all built-in registries (not just blocks/items/fluids) from BuiltInRegistries.REGISTRY.
- Output format: TXT or JSON (configurable)
- Optional class names for entries (great for modded debugging)
Runtime registries
Dumps all runtime registries from the server RegistryAccess.
This includes modded/runtime-loaded registries and gives you the final state seen by the server.
Raw tag JSONs
Dumps raw tag JSON files directly from the resource manager (data/*/tags/...).
- Routes files by inferred registry type
- Supports modded tag types
- Can preserve original JSON formatting or pretty-print (configurable)
Expanded runtime tags
Dumps the final merged tag contents from Registry#getTags().
This lets you see the actual resolved contents of tags after all mods + datapacks + resource layers are applied.
- Output format: TXT or JSON (configurable)
Raw recipe JSONs
Dumps raw recipe JSON files from data/*/recipes/....
- Groups recipes by parsed recipe type
- Handles unknown recipe type and invalid JSON safely
- Optional pretty printing
Generic datapack resource folders (rule-based)
Config-driven dumping for arbitrary datapack folders (raw copy mode), including a large default ruleset.
Examples covered by default:
- loot_tables
- predicates
- item_modifiers
- advancements
- functions
- worldgen/* (biomes, features, structures, template pools, processors, noise, density functions, presets, etc.)
- dimension
- dimension_type
- damage_type
- chat_type
- trim_material
- trim_pattern
- painting_variant
- instrument
- jukebox_song
- Forge / NeoForge extras like loot modifiers / biome modifiers / structure modifiers
Unknown top-level folder catch-all (optional)
Can also dump top-level data folders that are not explicitly covered by your configured rules.
This helps find hidden or mod-added resource directories you forgot to account for.
Client asset folders (optional)
Optional client-side asset dumping on client start (disabled by default because it can be huge).
Examples:
- lang
- models
- blockstates
- textures
- sounds
- font
- shaders
- post_effect
- particles
- atlases
Why this mod is useful
When debugging modded Minecraft, the hard part usually isn't "what should be loaded" — it's "what actually got loaded after everything merged?"
Registry Dumper 3000 helps answer that by exporting:
- final registries
- final expanded tags
- raw source JSONs
- raw resource folders
- structured summaries with counts
It is designed for inspection and troubleshooting, not gameplay features.
Output location
By default, dumps are written to:
- <game folder>/dump/
The folder layout is configurable in the mod config.
Examples of generated roots (default names):
- dump/registry_builtin
- dump/registry_runtime
- dump/tags
- dump/registry_tags_expanded
- dump/recipes
- dump/data_raw
- dump/assets_raw
The mod also writes summary files (_summary.txt) for major dump sections.
Configuration
A detailed JSON config is automatically created at:
- <game folder>/config/registry_dumper_3000.json
The config lets you control:
- what dump sections are enabled
- TXT vs JSON output for supported dumps
- pretty-print behavior for raw JSON copies
- run-once-per-session behavior
- client/server triggers
- rule-based resource folder dumping
- unknown-folder catch-all behavior
- optional asset dumping
- summary/report generation
- optional resource stack dumping (advanced)
Performance / size notes
This mod can generate a lot of files depending on your modpack and config.
Please keep in mind:
- enabling asset dumping can be very large
- enabling unknown-folder catch-all can greatly increase output size
- pretty-printing JSON increases CPU work and file size
- optional resource stack dumping can multiply file count
If you only need specific data, disable the sections you don't need.
Who should use this
This mod is ideal for:
- modpack developers
- datapack developers
- mod developers
- server pack maintainers
- technical players debugging data-driven content
If you just want gameplay content, this mod is probably not for you.
Compatibility notes
- Built with Architectury-style lifecycle hooks
- Uses reflection in a few places for compatibility (platform info / client resource manager / optional resource stack APIs)
- Intended as a utility/debugging tool and may produce different amounts of output depending on loader/version/modpack contents
Quick start
- Install the mod and launch the game/server.
- Let it generate the config file.
- Edit config/registry_dumper_3000.json to enable/disable what you want.
- Restart and check the dump/ folder.
- Use the generated _summary.txt files to quickly see what was exported.
Notes for pack authors
This mod is great for diagnosing issues like:
- tag contents not matching expectations
- recipe overrides not applying
- datapack resource path mistakes
- unexpected modded registry entries
- data-driven feature generation problems (worldgen folders)
It can also help you build automation/scripts that inspect dumped outputs for pack QA.
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