Essential Permissions
Modby drexhd
This fabric mod adds permission checks into vanilla, to allow for full permission customization.
Downloads
1,325,145
Type
Mod
CurseForge ID
686569
Last Updated
Apr 9, 2026
Description
Vanilla Permissions
This mod adds permission checks into vanilla, to allow for full permission customization.
- You need to have a permissions mod installed. (e.g. LuckPerms) (Any permission provider mod that supports fabric-permissions-api is also supported.)
Permissions
Permission Description minecraft.adminbroadcast.receive Receive command feedback minecraft.bypass.spawn-protection Build inside spawn protection minecraft.bypass.force-gamemode Bypass forced gamemode minecraft.bypass.move-speed.player Bypass "Player moved too fast" minecraft.bypass.move-speed.vehicle.<entity> Bypass "Player moved too fast", while riding an entity (e.g minecraft.boat) minecraft.bypass.chat-speed Bypass chat kick, when sending messages / commands to quick minecraft.bypass.whitelist Bypass server whitelist minecraft.bypass.player-limit Bypass server player limit minecraft.command.<command> Command permissions, see commands for more information minecraft.debug_stick.use.<block> Use debug stick on block (e.g. minecraft.oak_trapdoor) minecraft.debug_chart View debug chart minecraft.<query/load>.<entity/block> Place blocks with nbt data and use debug commands minecraft.operator_block.<command_block/jigsaw/structure_block>.<place/view/edit/break> Place, view, edit and break operator blocks. minecraft.selector Use entity selectors in commands minecraft.selector.entity.<selector> Allow selecting non-player entities using the selector minecraft.selector.player.<selector> Allow selecting nonself players using the selector minecraft.selector.self.<selector> Allow selecting self using the selectorMeta
Also sometimes referred to as "options" or "variables".
Incorrect types are considered undefined values.
Meta Type Description minecraft.selector.limit.<selector> Integer Limit the maximum number of entities that can be selected using the selector minecraft.selector.weight.<selector> Integer Selector weight, see selection weight for more infomationCommands
This mod uses Brigadier's node-based permission system. Each command is made up of multiple nodes, and each node has its own permission.
For example, the /gamemode command:
- The root command node (/gamemode) requires minecraft.command.gamemode.
- Sub-nodes like survival, creative, etc., use minecraft.command.gamemode.survival, minecraft.command.gamemode.creative, and so on.
In vanilla Minecraft, only the root node has a permission check (e.g. OP level 2). Once a player has access to that root node, all sub-nodes are considered unlocked by default.
If you want finer control, you can manually restrict sub-nodes by denying their specific permissions.
Example
Allow: minecraft.command.gamemode Deny: minecraft.command.gamemode.creative minecraft.command.gamemode.spectatorThis allows players to use /gamemode but restricts them to only the allowed sub-options (e.g., survival and adventure).
For other commands, see Syntax section of each command's Minecraft Wiki page.
Selectors
Command blocks and datapacks bypass all selector permission checks.
By default, granting minecraft.selector allows players to use any selector in commands they have access to.
Fine-grained permission control operates as follows. Note that this mod restricts based on selection results, not raw selector syntax. Using player names, UUIDs, or selectors like @e are equivalent if they produce identical results.
Value of <selector>
The <selector> string follows the format: <command_name>.<selector_name>.<subsequent_arguments> where:
- <command_name> is the root command name
- <selector_name> matches the argument name in the command's Arguments section on Minecraft Wiki
- <subsequent_arguments> traces the command's argument hierarchy after the selector
For example, in the /teleport command:
- <targets> and <destination> are valid selector names (they are entity selectors)
- Subsequent arguments form the remainder of the path
Most selectors are entity selectors, which is supported. For a complete support list, see below.
Example
Command Syntax (See Minecraft Wiki) Selector to Control <selector> Construction /teleport @e @s teleport <targets> <destination> @e teleport.targets.targets.destination /teleport @e @s teleport <targets> <destination> @s teleport.destination.targets.destination /teleport @e ~ ~ ~ teleport <targets> <location> @e teleport.targets.targets.locationWildcard Support
Selector permissions can be lengthy. Luckily you can use wildcards, like teleport.* to cover all teleport command selectors.
However, Luckperms doesn't support wildcard for metadata. You could install [this mod](https://modrinth.com/mod/metadatawildcard4fabric-permissions-api 'Metadata Wildcard for fabric-permissions-api') to enable it.
Scope Control
Use these permissions to define selector scope:
- minecraft.selector.entity.<selector>
- minecraft.selector.player.<selector>
- minecraft.selector.self.<selector>
Commands fail if a player attempts to select unauthorized entities. All three scopes (that is, minecraft.selector.*) are allowed by default.
Simple Example
Allow: minecraft.command.waypoint minecraft.selector Deny: minecraft.selector.player.waypoint.* minecraft.selector.entity.waypoint.*Players modify only their own waypoints.
Complex Example
Allow: minecraft.command.teleport # /teleport minecraft.selector # All selectors minecraft.selector.player.teleport.destination.destination #1 minecraft.selector.entity.teleport.destination.destination #2 minecraft.selector.entity.teleport.targets.targets.destination #3 minecraft.selector.player.teleport.facingEntity.* #4 Deny: minecraft.selector.player.teleport.* #6 minecraft.selector.entity.* #5 minecraft.selector.self.teleport.facingEntity.* #7Command Behavior:
Command Self Nonself Players Non-player Entities Resulting Behavior /teleport <destination> <destination> allowed by default <destination> allowed by #𝟏 <destination> allowed by #𝟐 Teleport to any entity /teleport <targets> <destination> <targets> allowed by default<destination> allowed by default <targets> denied by #𝟓
<destination> denied by #𝟓 <targets> allowed by #𝟑
<destination> denied by #𝟔 Only teleport non-player entities to self /teleport <location> (No selectors) - - Unrestricted position teleport /teleport <targets> <location> <targets> allowed by default <targets> denied by #𝟓 <targets> denied by #𝟔 Only teleport self to positions /teleport <targets> <location> facing entity <facingEntity> <targets> allowed by default
<facingEntity> denied by #𝟕 <targets> denied by #𝟓
<facingEntity> allowed by #𝟒 <targets> denied by #𝟔
<facingEntity> denied by #𝟔 Teleport self to positions while facing nonself players
Entity Limit
Set meta minecraft.selector.limit.<selector> to restrict the maximum number of entities selectable via a given selector.
No limit is applied if this meta is unset.
Selection Weight
Controlled by meta minecraft.selector.weight.<selector>.
Entities without weight settings can always select any target and be selected by any selector. When both entities have weight values, a selector can only select targets whose weight is less than or equal to its own.
Example
You need to install [this mod](https://modrinth.com/mod/metadatawildcard4fabric-permissions-api 'Metadata Wildcard for fabric-permissions-api') first.
# Global permissions Allow: minecraft.command.gamemode minecraft.selector # Player-specific metadata Player1: minecraft.selector.weight.gamemode.* = 7 Player2: minecraft.selector.weight.gamemode.* = -1 Player3: minecraft.selector.weight.gamemode.* = 7 Player4: (no weight set) Player Can modify gamemode of Reason Player1 All players Weight ($7$) ≥ all others' weights Player2 Only Player2 and Player4 Weight ($-1$) < Player1/Player3 ($7$)No weight restriction for Player4 Player3 All players Weight ($7$) ≥ all others' weights Player4 All players No weight restriction → unrestricted access
Status
The following list shows which selectors can use fine-grained permissions:
/ban-ip: Not supported
entity: Fully supported
game_profile: Selection Weight for offline players not supported in Minecraft < 1.21.6. Others fully supported
message: Not supported
score_holder: Only Entity Limit supported
Quality of Life
Server Side
If the mod is installed server-side, it will make clients think they're OP. This allows players with appropriate permissions to place operator blocks and access the gamemode switcher menu.
Execute Command
- Includes another condition: /execute if permission <entity> <permission> to allow datapacks to check permissions (e.g. /execute if permission @s group.admin run say I am an admin)
- #### Modifiers
- The feedback modifier /execute feedback [silent | console] or /execute feedback entity <entity> is used to silence, or redirect command feedback (e.g. /execute feedback silent run gamemode creative)
- The oplevel modifier /execute oplevel <level> or /execute oplevel <targets> can be used to reduce the op permission level of the command source context, this can be useful if you want to run a command as a user (from functions or console), but want bypass permissions to work (e.g. /execute as DrexHD oplevel entity @s run rtp, this will use the op level of the player DrexHD instead of the actual command executor for checking permissions like rtp.bypass)
Client Side
If the mod is installed on the client, the gamemode switcher can also be accessed, if the player has access to the command, but isn't OP (useful for spigot-based servers)!
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