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Resource World

Mod

by IAFEnvoy

A server side mod to create resource worlds

Type

Mod

CurseForge Downloads

17,069

CurseForge ID

1255178

Modrinth Downloads

7,297

Modrinth ID

ynOPEE9I

Last Updated

Sep 19, 2026

Description

Resource World

This mod can create resource worlds. These worlds can reset standalone from main worlds.

Logically support modded dimensions.

Features

  • Create separated resource worlds from any exists dimensions
  • Standalone seeds, game rules, difficulties and world borders
  • Reset standalone

Commands

Root command: /resourceworld

Player Commands

  • /resourceworld home: Teleport to your spawn point. This is the only way to exit resource worlds without other mods.
  • /resourceworld tp <world id>: Random teleport to resource worlds.

Admin Commands

  • /resourceworld create <world id> <type/flat> ... [<seed>]: Create a resource world with specific dimension options. Seed is optional, leave blank for random seed.
  • /resourceworld create <world id> mirror <dimension>: Create a snapshot of an existing dimension.
  • /resourceworld create <world id> template <template> <dimension>: Create a snapshot from a template.
  • /resourceworld delete <world id>: Permanently delete a resource world.
  • /resourceworld reset <world id>: Reset specific resource world. (Delete previous one and create new with different seed.)
  • /resourceworld enable/disable <world id>: Enable/Disable specific resource world.
  • /resourceworld settings <world id> <option> [<new value>]: Configure resource world settings.

All available settings

  • centerX: Center X of the world border.
  • centerZ: Center Z of the world border.
  • range: World border radius.
  • spawnPoint: Resource world spawn point.
  • cooldown: /resourceworld tp cooldown.
  • hideSeedHash: Whether hide resource world seed hash from players, open this can partly prevent seed cracking but may cause wrong biome sounds and sky colors.
  • allowHomeCommand: Whether allow using /resource home command.

Copy world sources

  • mirror <dimension> snapshots an existing loaded dimension in the current save. The server saves before copying.
  • template <template> <dimension> loads a snapshot from <server directory>/resourceworld/<template>.

Both types copy only region, entities, and poi. Template folders use normal save layouts: the template root is the overworld, DIM-1 is the Nether, DIM1 is the End, and dimensions/<namespace>/<path> is any other dimension. Both types preserve their original source seed and never accept a seed argument. Resetting only refreshes the copied data. Templates must include their original level.dat so template can read the seed.

Developer Usage

If you want to customize the dimension random teleport locator, create a class implement RandomTeleportEntrypoint, then annotate with @EntryPointProvider(slug="random_teleport_locator")(forge) or write into entrypoint random_teleport_locator(fabric)

Compatibility

Mod Loaders

Fabric Forge Neoforge

Game Versions

1.20 1.20.1 1.21 1.21.1

Recommended Gear

Affiliate

Hardware and extras that pair well with this mod.

As an Amazon Associate I earn from qualifying purchases.

Similar Mods

Included in Modpacks (6)

External Resources