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Lithosphere

Mod

by J4yzet

Lithosphere aims to change the overworld worldgen to be more cinematic, polished and beatiful.

Type

Mod

CurseForge Downloads

1,823,313

CurseForge ID

995122

Modrinth Downloads

1,000,856

Modrinth ID

iv9jp2k9

Last Updated

Jul 26, 2026

Description

_Lithosphere aims to change the overworld worldgen to be more cinematic, polished and beautiful._ ## Compatability Most worldgen mods (like Biomes O' Plenty, Nature's Spirit, ...) should be compatible, but lithosphere changes the deafult noise_settings so worldgen datapacks that change the overworld will be incompatible. Datapacks that change the noise_settings files can be made compatible by changing their noise_settings to refer to Lithosphere's final_density. ## Recommendations - I highly recommend using C2ME for improved chunkgen speeds - Voxy/Distant Horizons/Nvidium - Noisium - Steep surface fix ## Feedback, questions or screenshots If you have some questions, suggestions or feedback, or just want to post some of your screenshots of Lithosphere you can ask/post these on discord! ## Features **Continents and deeper oceans** The overworld consists of some gigantic and some smaller continents, these are seperated by deep oceans where occasional islands and archipelagos can be found. **Gradual coasts and steep cliffs** The coastlines are mostly covered in large beaches, that gradually transition into the ocean, but there are also steep cliffs near mountainous regions. These cliffs have a more realistic shape to them, than the vanilla stony shores. **Mountainous Regions** The "Onion Ring" mountains in vanilla are gone, and replaced with more cinematic looking mountain ranges, that are less pointy. These new mountains can be much higher than in vanilla. **Karst** You can find karst regions, that can sometimes look just like the Monument Valley in Arizona, or Ha Long Bay in Vietnam! **Rivers and river valleys** Rivers are much less common and carve valleys through mountainous regions. They also won't get cut off by some weird terrain generation like in some places in vanilla. **Lakes** Big lakes can sometimes appear anywhere in your world. It's quite common to also find some islands generating in them. **Unique swamp placement and terrain** Swamps now generate seperately from windswept biomes and are often located in lower regions.. **Smoother terrain** The weird terrain layers and facture splines from vanilla are gone and replaced with overall smoother height transitions. **Overhauled cave generation** It's quite rare to find caves reaching the surface, but when they do, they'll most likely lead to a bigger cave system **Larger temperature and humidity regions** The size of the temperature and humidity noises has been increased to make biomes bigger and less condensed. But biomes in this datapack should still be more varied than they are like in the vanilla large biomes setting.

Compatibility

Mod Loaders

Datapack Fabric Forge Neoforge Quilt

Game Versions

1.19 1.19.1 1.19.2 1.19.3 1.19.4 1.20 1.20.1 1.20.2 1.20.3 1.20.4 +11 more

Screenshots

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External Resources